DIY-Gaming-Mouse. Completely open source DIY gaming mouse, including hardware (PCB, shell) design files
393webtyler. Autotyler on HTML5 and JS
336filli. Small powerful micro scripting language <1K SLOC
65fft. Public-domain single-header FFT library (power-of-2 size case only)
63nazeka. Nazeka is a rikai replacement
63autotyler. An autotile tilemap generator written in Rust
48wdeflate. public domain deflate+inflate implementation
31analyzer. unnamed japanese text analyzer
26Remimu. Single-file header-only regex engine, C99/C++11
24jpstats. tools for japanese corpus linguistics (as a hobbyist) in rust
21GodotStairTester. Test project for stair-stepping in Godot 4
18notmecab-rs. notmecab-rs is a very basic mecab clone, designed only to do parsing, not training.
18OpenMW-PBR. basic PBR shaders for openmw
14OpenMW-Shaders. shaders for openmw
11konoran. A low-level programming language, designed as a compiler target
11CSGDeformTest. Test project for a CSG deforming node/tool for Godot 4
11ffam. Conversion tools for grub's awful PFF2/pf2 font format.
11ids_rust. Kanji de/composition tool written in rust. Web interface.
10MirageVN. MirageVN is a VN engine built on top of Godot 3
10will. Hacking tools for Shirokuma Bell Stars
10ScrollListContainer. A do-it-all container node for Godot
10flinch. Flinch is a stack-based concatenative scripting language.
8nezuyomi. an ocr manga reader / image viewer
8wpng. Public domain PNG implementation (encoder+decoder) in C99/C++11
8QuakelikeBody. A vaguely quake-like movement solver for Godot 3.
8warpainter. (not ready yet) image editor in rust
8Voxelscaper. Fully-featured voxel-style modeling program designed for levels and landscapes (early testing)
7godot-tile-setup-helper. Tool for generating bitmasks and collisions for godot tilesets.
7nazeka_epwing_converter. NOT READY YET - Command line tool for converting zero-epwing dictionaries to nazeka json dictionaries
7BBAE. Basic Block Analysis Enabler - a compiler backend
6Spark-Reader. A tool to assist non-native speakers in reading Japanese
6CitrustimeFont. A comic-style font for projects that can't license a commercial font
6Material-Basher. A PBR-compatible material maker, for converting non-PBR textures
6MyZelderClone. A Zelder Clone made in Godot 3
6Cirnos-Perfect-Snowglide. An ice physics platformer Touhou fangame made in Godot 3.5, for Touhou Fan Game Jam 10.
5faucmix. BETA: A lightweight stereo positional audio library meant for indie games.
5gammakit. Toy programming language with procedural runtime code generation
4AudioLibraryRosettaStone. Maximally simple, mutually equivalent example code for low level audio APIs
4rawpsd-rs. Raw PSD reading library in pure, minimal rust
4same_old_block_sandbox. An open source open-world voxel sandbox game. License yet to be decided.
4benetnasch2. 2D Game Engine
4peacemade_eq. Equalizer firmware for the Teensy 4.1 with Audio Shield
4Gang-Garrison-2. A Game Maker multiplayer shooter that takes Valve's Team Fortress 2 into the second dimension. Issues are tracked at Launchpad for the time being, see http://bugs.launchpad.net/gg2
3notes. HTML
3gzrt. Backup/archive of the old "GZRT" repository from Google Code.
3normalizer. Frequency list normalizer/merger
3warhud. A Gang Garrison 2 Plugin HUD inspired by RevanXP's TF2 HUD.
3Nostalgiac-Blues. A 3d twin stick shooter made in Godot 3.4, starring Alice from the Touhou Project.
3microfps. 512 bytes. don't ask
3MiniMirage. Mini Mirage is a lightweight VN-style cutscene engine (not meant for actual VNs) for Godot 3.
3USB-HID-Puppet. User-controllable USB HID device, synthesize HID inputs from software with no driver or privileges
2slipstretch. Audio stretching algorithm
2INFLAMEZ. INFLAME;Z THE INTENSE ACTION PLATFORMER WHERE THE FLAMES OF FREEDOM CARRY ON
1monica2. Abandoned. Monica SRS is a lightweight flashcards program with minimal dependencies.
1ControllerOverlay. Ultra basic transparent controller overlay tool made in Godot 4.
1barph. Bad RLE Plus Huffman compression format
1gamma2. experiment
1vertjp. test code for rendering vertical japanese with fallback to rotated glyphs for english
1unishim. unishim.h - C99/C++ utf-8/utf-16/utf-32 conversion header
1not_minecraft. not minecraft (godot 3.5 mono)
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