Chengdu

Tony Wang

Elite
@paladin-t

In the pursuit of inner peace, Tony accidentally releases games and development tools from time to time.

fantasy. A curated list of available fantasy consoles/computers.

1.6k

my_basic. A lightweight BASIC interpreter written in standard C in dual files. Aims to be embeddable, extendable and portable.

568

bitty. Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.

341

b8. BASIC8 - The Fantasy Computer/Console!

246

gbb. A retro Fantasy Console that generates ROMs compatible with the popular handheld game console.

96

fiber. A header only cross platform wrapper of fiber API.

46

framepacker. An open source implementation of a texture bin packing algorithm. It's similar to texture tools like the TexturePacker.

43

xpl. X Programming Language in a single header file.

36

sdl_code_edit. A code editor implementation in plain SDL, with syntax highlighting and other notable features.

33

begui. A minimal customizable GUI system for Lua.

32

flock. A flock behaviour implementation.

20

b8.plugins. Plugins for BASIC8.

19

libtsf. A software synthesizer using SoundFont2, and also a player of Music Macro Language.

19

ascii_game_engine. A game engine with ASCII style rendering.

17

b95. A Lua to Wren compiler in Wren.

16

joan_demo. An NLP solution for Chinese. Demonstrates with a full functional chatbot.

15

crft. Crapht Box - The Fantasy Physics Sandbox!

14

pomodoro. A Pomodoro time management application.

10

c4gpu. A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.

10

HyperBullet. A top-down action game made with Bitty Engine.

7

tokenizer. 一个简单的中文分词算法,可用于网游脏词过滤、搜索引擎文档解析、自然语言处理等需要中文分词的场合。

7

gb-speech. A Game Boy realtime speech synthesizer that outputs gibberish voice.

7

game_editor_framework. A WYSIWYG Game Editor Framework developed with mixing Python/C#/Cli C++/Native C++.

5

ioshit. IOSHIT is a library that wraps some useful iOS functionallity together for C++ programmers. Now including: ADS, Rate Me, GameCenter, Share via SNS, IAP, etc.

5

l_sharp. A Lisp-like Scripting Language Interpreter for .NET/Mono Written with C#.

5

jpath. An easy to use RapidJSON reader/writer in one header. (Used in projects such as Bitty Engine, GB BASIC, etc.)

4

dice. A 3D dice program.

4

paladin-t.github.io. Personal homepage. Surf via the URL https://paladin-t.github.io/.

4

serpens. An in-browser Python compiler/interpreter playground.

4

bitty.compiler_plugin. An example compiler plugin for Bitty Engine.

3

beparticles. A particle system for Bitty Engine.

3

can. Procedurally generated monsters in a sardines can.

3

bot. Possibly the minimal rule based chatbot implementation in plain JavaScript.

2

bitty.luax_plugin. A Lua-extension plugin for Bitty Engine.

2

sdl. Mirror of the original SDL. As submodule for other projects.

2

d2. A Python implementaton of the Dou Dizhu deck game.

2

ram-mon.gbb. A GB BASIC program runs on GameBoy, which allows it to read and write to the memory bus directly.

2

beprofiler. A fast Lua function profiler for Bitty Engine.

1

frameshop. Frameshop is a practical WYSIWYG tool for game developers to create texture atlases and frame animations. A totally free TexturePacker!

1

eko. A simple, lightweight sfx/music synthesizer in JavaScript based on the Web Audio API.

1

binjgb. Gameboy emulator implemented in C, that also runs in the browser

1

gbvm. simple virtual machine implementation for game boy

1

gingerbread. A generative-art program which produces gingerbread cookies.

1

sdl_mixer. Mirror of the original SDL_mixer. As submodule for other projects.

1

vintage-basic. Vintage BASIC Interpreter

1
45
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