This is your work, valued
In the pursuit of inner peace, Tony accidentally releases games and development tools from time to time.
fantasy. A curated list of available fantasy consoles/computers.
1.6kmy_basic. A lightweight BASIC interpreter written in standard C in dual files. Aims to be embeddable, extendable and portable.
568bitty. Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.
341b8. BASIC8 - The Fantasy Computer/Console!
246gbb. A retro Fantasy Console that generates ROMs compatible with the popular handheld game console.
96fiber. A header only cross platform wrapper of fiber API.
46framepacker. An open source implementation of a texture bin packing algorithm. It's similar to texture tools like the TexturePacker.
43xpl. X Programming Language in a single header file.
36sdl_code_edit. A code editor implementation in plain SDL, with syntax highlighting and other notable features.
33begui. A minimal customizable GUI system for Lua.
32flock. A flock behaviour implementation.
20b8.plugins. Plugins for BASIC8.
19libtsf. A software synthesizer using SoundFont2, and also a player of Music Macro Language.
19ascii_game_engine. A game engine with ASCII style rendering.
17b95. A Lua to Wren compiler in Wren.
16joan_demo. An NLP solution for Chinese. Demonstrates with a full functional chatbot.
15crft. Crapht Box - The Fantasy Physics Sandbox!
14pomodoro. A Pomodoro time management application.
10c4gpu. A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
10HyperBullet. A top-down action game made with Bitty Engine.
7tokenizer. 一个简单的中文分词算法,可用于网游脏词过滤、搜索引擎文档解析、自然语言处理等需要中文分词的场合。
7gb-speech. A Game Boy realtime speech synthesizer that outputs gibberish voice.
7game_editor_framework. A WYSIWYG Game Editor Framework developed with mixing Python/C#/Cli C++/Native C++.
5ioshit. IOSHIT is a library that wraps some useful iOS functionallity together for C++ programmers. Now including: ADS, Rate Me, GameCenter, Share via SNS, IAP, etc.
5l_sharp. A Lisp-like Scripting Language Interpreter for .NET/Mono Written with C#.
5jpath. An easy to use RapidJSON reader/writer in one header. (Used in projects such as Bitty Engine, GB BASIC, etc.)
4dice. A 3D dice program.
4paladin-t.github.io. Personal homepage. Surf via the URL https://paladin-t.github.io/.
4serpens. An in-browser Python compiler/interpreter playground.
4bitty.compiler_plugin. An example compiler plugin for Bitty Engine.
3beparticles. A particle system for Bitty Engine.
3can. Procedurally generated monsters in a sardines can.
3bot. Possibly the minimal rule based chatbot implementation in plain JavaScript.
2bitty.luax_plugin. A Lua-extension plugin for Bitty Engine.
2sdl. Mirror of the original SDL. As submodule for other projects.
2d2. A Python implementaton of the Dou Dizhu deck game.
2ram-mon.gbb. A GB BASIC program runs on GameBoy, which allows it to read and write to the memory bus directly.
2beprofiler. A fast Lua function profiler for Bitty Engine.
1frameshop. Frameshop is a practical WYSIWYG tool for game developers to create texture atlases and frame animations. A totally free TexturePacker!
1eko. A simple, lightweight sfx/music synthesizer in JavaScript based on the Web Audio API.
1binjgb. Gameboy emulator implemented in C, that also runs in the browser
1gbvm. simple virtual machine implementation for game boy
1gingerbread. A generative-art program which produces gingerbread cookies.
1sdl_mixer. Mirror of the original SDL_mixer. As submodule for other projects.
1vintage-basic. Vintage BASIC Interpreter
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