trianglebin. Experimenting with how triangles are binned by the rasterizer
142ProgrammablePulling. Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)
127flythrough_camera. Single-header single-function C/C++ immediate-mode camera for your graphics demos
119arcball_camera. Single-header single-function C/C++ immediate-mode camera for your graphics demos
94LateLatching. Comparing passing mouse coords to shader by late latching vs. by glUniform
73ShaderSet. GLSL shader live-reloading
69CppSPMD. SPMD in C++
68glFast. Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
67dof. Depth-of-field implemented with a summed area table
48vigilant-system. Software rasterizer based on Larrabee's
43OpenGL-on-DXGI. How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window
36JustGL. Just GL it! Single header for GL prototypes
34SNormTest. Example of UNORM (GL_RGBA8) vs SNORM (GL_RGBA8_SNORM) vs SRGB (GL_SRGB8_ALPHA8) textures in GL.
17fictional-doodle. C++
17PipelineSet. D3D12 Root Signature/Pipeline State Object live-reloading
15live_reload_test. demonstration of live reloading
15scope. C++ scope guard implementation
8qmdd. Quantum Multiple-Valued Decision Diagram
8robdd. C++
8ContentExporterMSBuild. Build sdkmesh files from fbx by simply adding them to your VS project
7QtCreatorGLSLHighlighter. glsl syntax highlighting file for qt creator based on http://renderingpipeline.com/2013/12/glsl-syntax-highlighting-for-opengl-4-4/
5Shadows. A sample app that demonstrates several techniques for rendering real-time shadow maps
3MetalDocsToAnki. Converts Apple's Metal documentation into a CSV suitable for Anki import
3simple-llvm-lang. An extremely simple language used for playing with llvm's compiler building libraries
3webgl-template. basic webgl application
3huesort. sorting images by hue
3EventMutex. Proposed lock-free mutex
2progress_gauntlet. testing forward progress
2tbb_future_cont. Test implementation of TBB Task DAGs where successors are specified after predecessors
2UnwindCppExceptions. Custom C++ exceptions using unwind
2luatmsim. lua turing machine simulator
2minifb. MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
1rock-n-roll-soul. global game jam 2012
1TheIceRink. First experiment with asynchronous networking using Boost.Asio
1ACM-SIG-Template-2017. ACM SIG Template, cleaned up a bit (main added, dir for images)
1uvicgamejam14. uvic game jam 2014 game
1silver-winner. C++
1DirectX-Graphics-Samples. This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
1opengl-name-weirdness. OpenGL object names are just a state of mind.
1