Generalist programmer, game developer.
massive-ecs. Bitset-based ECS with rollbacks. C# library and Unity package.
217unity-prediction-rollback. Deterministic prediction-rollback netcode library for Unity.
48fixed-point. Configurable 32-bit and 64-bit fixed point math library.
19massive-unity-integration. C#
17massive-netcode. Client, server, input prediction and automatic resimulation for Massive ECS.
13soft-math. Unity package. Math library for deterministic calculations.
9static-rollback. Netcode tools for prediction-rollback.
9game-library. Research project for making games using just OOP.
7generic-shooter. C#
6massive-serialization. C#
5hyperbolic-space. C#
4morpeh.examples.farm. Farm project using Morpeh ECS
4physics-library. C#
4interface-field. Unity package for serializing UnityEngine.Object using an interface field.
4russian-lotto. C#
3goap. Research for clean, simple and agile GOAP.
3WC. ShaderLab
2bootlaces-master. Two week HC project
2massive-physics. Deterministic physics for Massive ECS.
2buff-test-game. Runner game with buff system.
2Reflex. Minimal dependency injection framework for Unity
2InfinityGen. C#
2simple-racing. Simple racing project for students.
1massive-hierarchy. C#
1snake-vs-block. Messing with MVP
1helius-nerus. C#
1massive-collections. C#
1stf-abstract-pool. This C# project contains a template pool that keeps track of used objects and has flexible internal mechanisms.
1pluggable-math. Math type abstraction.
1charater-physics-pipeline. Basic CharacterController, compatible with Unity physics
1rollback-sample. OOP way to do rollbacks in prediction-rollback netcode.
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