This is your work, valued

Daniil Pankevich

Expert
@nilpunch

Generalist programmer, game developer.

massive-ecs. Bitset-based ECS with rollbacks. C# library and Unity package.

217

unity-prediction-rollback. Deterministic prediction-rollback netcode library for Unity.

48

fixed-point. Configurable 32-bit and 64-bit fixed point math library.

19

massive-unity-integration. C#

17

massive-netcode. Client, server, input prediction and automatic resimulation for Massive ECS.

13

soft-math. Unity package. Math library for deterministic calculations.

9

static-rollback. Netcode tools for prediction-rollback.

9

game-library. Research project for making games using just OOP.

7

generic-shooter. C#

6

massive-serialization. C#

5

hyperbolic-space. C#

4

morpeh.examples.farm. Farm project using Morpeh ECS

4

physics-library. C#

4

interface-field. Unity package for serializing UnityEngine.Object using an interface field.

4

russian-lotto. C#

3

goap. Research for clean, simple and agile GOAP.

3

WC. ShaderLab

2

bootlaces-master. Two week HC project

2

massive-physics. Deterministic physics for Massive ECS.

2

buff-test-game. Runner game with buff system.

2

Reflex. Minimal dependency injection framework for Unity

2

InfinityGen. C#

2

simple-racing. Simple racing project for students.

1

massive-hierarchy. C#

1

snake-vs-block. Messing with MVP

1

helius-nerus. C#

1

massive-collections. C#

1

stf-abstract-pool. This C# project contains a template pool that keeps track of used objects and has flexible internal mechanisms.

1

pluggable-math. Math type abstraction.

1

charater-physics-pipeline. Basic CharacterController, compatible with Unity physics

1

rollback-sample. OOP way to do rollbacks in prediction-rollback netcode.

1