Software Engineer. C++, Vulkan, Game Dev. Contact: neelrmewada@gmail.com
CrystalEngine. A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
303FusionUI. A C++23 retained-mode UI library with declarative syntax, animations and styling! Currently in experimental stage*
57InstaGraphics. A sophisticated Graphics editing iOS App made with Swift & UIKit.
4ImageEdit. A basic Image Editing app made in C++ with wxWidgets and OpenCV.
4RaspberryPi-Bare-Metal-Aarch64. A basic bare metal program written in Arm64 assembly and C language that runs on a Raspberry PI without any OS.
3PhotoGalleryDemoApp. Photo Gallery App demo using a REST API
2Flash-Deck-iOS-app. A simple flash cards iOS app made in SwiftUI.
2Hyper-Casual-Game-Portfolio. A small list of my Hyper Casual Games/Prototypes
2WildfireSpread. Wildfire spread prediction model
1MIPS-pipelined-cpu. MIPS 5 stage pipeline processor
1ResourceCompiler. A simple & easy to use resource compiler for C/C++.
1VisualBuilder. Create auto-layout constraints and add subviews with SwiftUI-like Declarative syntax.
1AR-Furniture-Shopping-App. An AR based Furniture Shopping iOS app project.
1Utility-AI-for-Video-Games. A project showcasing what Utility AI is and how to implement it in Unity Engine
1Custom16CPU. A Custom 16 bit CPU
1cmpe242-final-project. Verilog
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