Seattle, Washington, United States

Matthieu Bucchianeri

Elite
@mbucchia

Software Engineer | Valve | Xbox | PlayStation | SpaceX --- Some cool products I worked on: Project Helix, PlayStation 4, PSVR, Falcon 9, Crew Dragon

OpenXR-Toolkit. A collection of useful features to customize and improve existing OpenXR applications.

431

Oasis-Driver-for-Windows-Mixed-Reality. An issue tracker for the Oasis Driver for Windows Mixed Reality.

352

VirtualDesktop-OpenXR. An implementation of the OpenXR standard for Virtual Desktop

346

PimaxMagic4All. An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.

249

Quad-Views-Foveated. An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.

198

Pimax-OpenXR. PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.

127

OpenXR-Vk-D3D12. OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.

81

_ARCHIVE_OpenXR-Eye-Trackers. An OpenXR API layer to add eye tracking support for Quest Pro, PSVR2, HP Reverb G2 Omnicept and more.

64

OpenXR-Layer-Template. This repository contains the source project for a basic OpenXR API layer template that can be customized easily.

52

_ARCHIVE_XR_APILAYER_NOVENDOR_nis_scaler. An OpenXR API layer to perform NIS upscaling

45

dr2vrfix-openxr. This project allows the use of the Dirt Rally 2 VR eye accomodation fix v2.0 with OpenComposite, the WMR OpenXR runtime and OpenXR Toolkit.

35

_ARCHIVE_Varjo-Foveated. An OpenXR API layer to inject foveated rendering in apps using quad views.

23

_ARCHIVE_WMR-Passthrough. An OpenXR layer to enable passthrough on Windows Mixed Reality headsets.

15

Pimax-EyeTracker-SteamVR. A program showing how to shim (extend) and existing, pre-compiled, SteamVR driver in order to add support for Eye Tracking.

14

OpenVR-CloudXR. A SteamVR driver for CloudXR platforms.

10

_ARCHIVE_PimaxMagic-Loader. A loader to inject Pimax Foveated Rendering ("LibMagic") into applications projected by Easy-Anti Cheat.

8

OpenXR-MixedReality. OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio

8

_ARCHIVE_XR_APILAYER_NOVENDOR_hand_to_controller. An OpenXR API layer to enable use of hand tracking devices (such as the Leap Motion Controller) with applications that do not natively support hand tracking but instead support VR controller input.

8

_ARCHIVE_OpenXR-OverlayLayer. Implementation of the OpenXR Overlay extension as a layer

7

_ARCHIVE_OverXR. Work in progress: an OpenVR overlays compatibility implementation for OpenXR applications.

7

SteamVR-Dashboard-KeyboardNav. Demo of a keyboard navigation shim driver for SteamVR Dashboard.

7

_ARCHIVE_XR_APILAYER_NOVENDOR_fov_modifier. An OpenXR layer to alter the FOV of the stereo view based on a config file.

6

_ARCHIVE_OpenXR-InstanceExtensionsWrapper. An OpenXR runtime wrapper to mask selected instance extensions.

6

OculusXR-Compatibility. Compatibility layer for OculusXR with Virtual Desktop.

4

_ARCHIVE_OpenXR-Window-Manager. An application to bring your desktop windows into OpenXR VR applications.

4

Pimax-Native-SteamVR. C++

4

OVRlay. An desktop overlay system for LibOVR

3

_ARCHIVE_Varjo-Quadinator. A demonstration of how any app can use high PPD mode on Varjo when rendering at a high-enough resolution.

3

Omnicept-SDK. The official and unmodified Omnicept SDK from HP, intended to be pulled in as a submodule.

3

_ARCHIVE_Pimax-Smart-Smoothing-Tuner. An add-on to tune Pitool/Pimax Client smart smoothing.

2

NVAPI. The official and unmodified NVAPI SDK from NVIDIA, intended to be pulled in as a submodule.

1

VRSInjector. C

1

Optical-Flow-SDK. The official and unmodified NVOF SDK from NVIDIA, intended to be pulled in as a submodule.

1

TobiiGameIntegration. Homebrew C++ bindings for Tobii Game Integration SDK.

1

DesktopDuplicationToHMD. C++

1

Varjo-SDK. The official and unmodified Varjo SDK, intended to be pulled in as a submodule.

1

SteamVR-Distortion-Playground. An example SteamVR driver that lets you modify the lense distortion function of another SteamVR Native Driver.

1

CloudXR-SDK. The official and unmodified CloudXR SDK, intended to be pulled in as a submodule.

1
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