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Software Engineer | Valve | Xbox | PlayStation | SpaceX --- Some cool products I worked on: Project Helix, PlayStation 4, PSVR, Falcon 9, Crew Dragon
OpenXR-Toolkit. A collection of useful features to customize and improve existing OpenXR applications.
431Oasis-Driver-for-Windows-Mixed-Reality. An issue tracker for the Oasis Driver for Windows Mixed Reality.
352VirtualDesktop-OpenXR. An implementation of the OpenXR standard for Virtual Desktop
346PimaxMagic4All. An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
249Quad-Views-Foveated. An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
198Pimax-OpenXR. PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
127OpenXR-Vk-D3D12. OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
81_ARCHIVE_OpenXR-Eye-Trackers. An OpenXR API layer to add eye tracking support for Quest Pro, PSVR2, HP Reverb G2 Omnicept and more.
64OpenXR-Layer-Template. This repository contains the source project for a basic OpenXR API layer template that can be customized easily.
52_ARCHIVE_XR_APILAYER_NOVENDOR_nis_scaler. An OpenXR API layer to perform NIS upscaling
45dr2vrfix-openxr. This project allows the use of the Dirt Rally 2 VR eye accomodation fix v2.0 with OpenComposite, the WMR OpenXR runtime and OpenXR Toolkit.
35_ARCHIVE_Varjo-Foveated. An OpenXR API layer to inject foveated rendering in apps using quad views.
23_ARCHIVE_WMR-Passthrough. An OpenXR layer to enable passthrough on Windows Mixed Reality headsets.
15Pimax-EyeTracker-SteamVR. A program showing how to shim (extend) and existing, pre-compiled, SteamVR driver in order to add support for Eye Tracking.
14OpenVR-CloudXR. A SteamVR driver for CloudXR platforms.
10_ARCHIVE_PimaxMagic-Loader. A loader to inject Pimax Foveated Rendering ("LibMagic") into applications projected by Easy-Anti Cheat.
8OpenXR-MixedReality. OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
8_ARCHIVE_XR_APILAYER_NOVENDOR_hand_to_controller. An OpenXR API layer to enable use of hand tracking devices (such as the Leap Motion Controller) with applications that do not natively support hand tracking but instead support VR controller input.
8_ARCHIVE_OpenXR-OverlayLayer. Implementation of the OpenXR Overlay extension as a layer
7_ARCHIVE_OverXR. Work in progress: an OpenVR overlays compatibility implementation for OpenXR applications.
7SteamVR-Dashboard-KeyboardNav. Demo of a keyboard navigation shim driver for SteamVR Dashboard.
7_ARCHIVE_XR_APILAYER_NOVENDOR_fov_modifier. An OpenXR layer to alter the FOV of the stereo view based on a config file.
6_ARCHIVE_OpenXR-InstanceExtensionsWrapper. An OpenXR runtime wrapper to mask selected instance extensions.
6OculusXR-Compatibility. Compatibility layer for OculusXR with Virtual Desktop.
4_ARCHIVE_OpenXR-Window-Manager. An application to bring your desktop windows into OpenXR VR applications.
4Pimax-Native-SteamVR. C++
4OVRlay. An desktop overlay system for LibOVR
3_ARCHIVE_Varjo-Quadinator. A demonstration of how any app can use high PPD mode on Varjo when rendering at a high-enough resolution.
3Omnicept-SDK. The official and unmodified Omnicept SDK from HP, intended to be pulled in as a submodule.
3_ARCHIVE_Pimax-Smart-Smoothing-Tuner. An add-on to tune Pitool/Pimax Client smart smoothing.
2NVAPI. The official and unmodified NVAPI SDK from NVIDIA, intended to be pulled in as a submodule.
1VRSInjector. C
1Optical-Flow-SDK. The official and unmodified NVOF SDK from NVIDIA, intended to be pulled in as a submodule.
1TobiiGameIntegration. Homebrew C++ bindings for Tobii Game Integration SDK.
1DesktopDuplicationToHMD. C++
1Varjo-SDK. The official and unmodified Varjo SDK, intended to be pulled in as a submodule.
1SteamVR-Distortion-Playground. An example SteamVR driver that lets you modify the lense distortion function of another SteamVR Native Driver.
1CloudXR-SDK. The official and unmodified CloudXR SDK, intended to be pulled in as a submodule.
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