CocoaOpenGL-Swift. A simple example of using Swift to create an OpenGL application for macOS, iOS, and tvOS.
65triangleraster. A graphics demo written in C++ that demonstrates triangle rasterization.
46prtunnel. A program that tunnels TCP/IP connections in a variety of ways, including through HTTP and SOCKS5 proxy servers.
34glsl_lighting. An OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.
29dynamiclightmaps. An OpenGL application written in C that demonstrates dynamic lightmaps.
26pi-camera-go. A Go-based server for streaming video from the Raspberry Pi camera module.
20DromeAudio. A small audio manipulation and playback library that's written in C++.
17DromeEngine. A 3D game engine that's written in C++ and uses OpenGL for graphics rendering.
13linedrawing. A graphics demo written in C++ that demonstrates a simple line drawing algorithm.
11shadowvolumes. An OpenGL application written in C that demonstrates stenciled shadow volumes.
11Metal-Swift. A simple example of using Swift to create a Metal application for macOS.
8EagleFramework. A network server and web development framework written in Swift.
7raytracer. A simple ray tracer that's written in C++ and uses SDL for drawing.
5CocoaOpenGL. A simple example of using Cocoa to create an OpenGL application for Mac OS X, including full screen support on OS X 10.7+.
5jabheightmap. A small OpenGL demo featuring a world created with a PNG heightmap.
5cglighting. An OpenGL application written in C that demonstrates the use of pixel shaders written in Cg.
2jab_normalmap. A small OpenGL application that demonstrates normal mapping.
2SpatialDataStructures. Simulation program for testing spatial data structure performance.
1jabtest. A very small, easy-to-use library for writing unit tests in C.
1tsrasterizer. TypeScript version of jsrasterizer, a simple triangle rasterizer.
1jab_lighting. An OpenGL demo featuring dynamic lighting and shadows.
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