step by step
SGMemory. 这是一个用来实现内存快照同步的技术方案。
10Voxel-3D-DDA. A Fast Voxel Traversal Algorithm implemention
8Unity3DBloom. UE Moible Bloom Implement
7crest-oceanrender. Novel ocean rendering techniques (Unity3D)
3MathUtilities. A collection of some of the neat math and physics tricks that I've collected over the last few years.
2Procedural-Worlds-Editor. Procedural World Editor is a node based procedural terrain generator
2Bomber. Open-source multiplayer game made in Unreal Engine 5.4
1Raven. A lightweight visual novel game engine written in Rust. (一个用 Rust 编写的轻量级视觉小说游戏引擎)
1Indirect-Rendering-With-Compute-Shaders. An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
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