Indirect-Rendering-With-Compute-Shaders. An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

github.com/Victorique-GOSICK/Indirect-Rendering-With-Compute-Shaders

Problem

Audience

Updates

No founder updates yet. Check back soon.