NO JOB OFFERS PLEASE!!! Xbox 360 emulation, open source GPU drivers, game rendering
WebQuake. HTML5/WebGL source port of Quake
654BS2PC. Half-Life PlayStation 2 map converter
42S3TConv. Load-time conversion of S3 Texture Compression textures to other formats
19Steamshots. Steam screenshot uploader for Android.
17xenia. Xbox 360 Emulator Research Project
16premake-androidndk. Premake generator for ndk-build Android.mk with support for compiling various languages for multiple ABIs
13PortalVCDs. Backup of the pre-SteamPipe .vcd files of Portal scenes
11VPhysicsBullet. C++
10HardbytesOld. [REDACTED]
431. [REDACTED] (obsolete)
3LudicrousInstagib. Instagib deathmatch for Rise of the Triad
3DirectXTex. DirectXTex texture processing library
2triang3l.github.io. JavaScript
2qfusion. Source code for Quake 2-derived game engine
2source-sdk-2013. The 2013 edition of the Source SDK
2premake-core. Premake
1directx-sdk-samples. This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
1FFmpeg. Fork of FFmpeg for xenia's usage. Branched from latest release. On changes use a git rebase strategy when applicable!
1re430.
1vk_order_independent_transparency. Demonstrates seven different techniques for order-independent transparency in Vulkan.
1SPIRV-Headers. SPIRV-Headers
1win32. Public mirror for win32-pr
1libRocket. libRocket - The HTML/CSS User Interface library
1OpenAL-MOB. OpenAL-MOB is a fork of openAL that supports Head Related Transfer Functions. This will help game developers build games that sound great through any pair of headphones or any of the JAMBOX speakers with LiveAudio playback enabled.
1Hardbytes. Personal game programming framework, in public domain
1glslang. Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
1CodeXL. CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
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