Hungary, Europe

Geri Borbás

Elite
@Geri-Borbas

iOS / Design / UI / UX / Geometry at Copenhagen

Unity.Library.eppz.Geometry. 2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.

332

iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar. 🔍 SwiftUI (1) search bar in the navigation bar.

174

Unity.Library.eppz.Lines. Lightweight OpenGL line rendering for Unity. Like Debug.DrawLine in Game view.

135

Clipper. Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polyclipping. I prepared a "Release" branch (containing C# source only) for submodule usage.

115

Unity.Library.eppz. Unity everydayers.

97

VSCode.Extension.eppz_Code. C# Visual Studio Code theme for Unity! Carefully designed colors with meanings.

79

Unity.Blog.Unity_Android_plugin_tutorial. Unity native plugin (iOS / Android) example / boilerplate project.

79

iOS.Blog.UILabel_Typography_Extensions. Set UILabel line height, letter spacing (and more). 📐

71

.NET.Library.TuyaKit. A library to control Tuya smart home devices via local TCP connection.

50

iOS.Library.eppz_kit. The collection of the usefuls. Objective-C everydayers.

49

iOS.Library.eppz_Xcode. An Xcode color scheme with meanings behind colors.

46

iOS.Blog.SwiftUI_Pull_to_Refresh. ✳️ SwiftUI Pull to Refresh (for iOS 13 and iOS 14) condensed into a single modifier.

38

iOS.Package.Refreshable. ✳️ SwiftUI Pull to Refresh (for iOS 13 and iOS 14) package.

36

Unity.Labs.Unity_Player_Android. Decompiled Java sources of **Unity Player for Android** at the time of Unity 5.3.2.

33

iOS.Blog.UIView_from_Xib. Sample code for the article 5 approach to load UIView from Xib at eppz.eu/blog

30

Unity.Blog.Override_App_Delegate. A maintainable way to extend / override app delegate in Unity iOS / OSX standalone player. (Much) more at http://eppz.eu/blog/override-app-delegate-unity-ios-osx-1/

29

iOS.Package.Withable. 📐 Declarative UIKit in 10 lines of code.

28

iOS.Library.View_instantiator. Simplest way to load UIView from Xib.

27

iOS.Blog.Declarative_UIKit. A simple generic extension that can make building UI with UIKit more declarative.

25

Unity.Library.eppz.Cloud.  iCloud Key-value store native iOS plugin for Unity. With callbacks on changes per value.

22

Unity.Blog.My_Plugin. Unity native plugin (iOS / Android) Hello World! example project.

18

Unity.Library.eppz_easing. Easing algorithms with explanations / testbed.

18

iOS.Library.eppz_reachability. A block-based extraction of Apple's Reachability sample.

15

Unity.Library.eppz.Utils. Small Unity helpers for the everyday.

15

iOS.Package.KeyboardLayoutGuide. ⌨️ Backported keyboardLayoutGuide for iOS 13 and 14.

14

Deprecated.Unity.Library.eppz. Unity everydayers, 2D geometry and more.

11

iOS.Talk.SwiftUI_Shaders. Creating Dynamic UI Effects with SwiftUI Shaders talk.

10

iOS.Blog.Custom_UITableViewCell_from_Xib. Custom UITableViewCell from Xib with ease.

10

iOS.Prototype.Neumorphism. An experiment to create photorealistic dynamic neumorph SwiftUI components rendered with SceneKit.

8

JS.Labs.transform. CSS3 3D transformations playground.

7

Dot_Grid_A4. A blank dot grid PDF sheet (A4, 5mm).

7

Unity.Library.eppz.Rate. App Store rate mechanisms native iOS plugin for Unity.

7

Unity.Library.eppz.DeepLink.  Deep linking native iOS plugin for Unity. With deep link callbacks on app launch as well.

6

iOS.Blog.SpriteKit_drag. 5 approach to implement SpriteKit drag (more at blog.eppz.eu)

6

iOS.Library.eppz_swizzler. Basic swizzling wrapped up into an Objective-C interface.

6

iOS.Blog.Coding_Assistant. Xcode 26 Coding Assistant insights.

5

Unity.Test.eppz. Unity Test project for https://github.com/eppz/Unity.Library.eppz to run Editor Tests on Travis CI.

5

iOS.Blog.Understanding_SwiftUI_DSL. Recreating a SwiftUI hierarchy in "vanilla" Swift. Dissecting SwiftUI DSL step by step.

5

Unity.Library.eppz.Meshes. Procedural runtime ring and circle mesh creator classes for Unity.

5

Unity.Library.eppz.Extensions. String extensions for the everyday.

5

Unity.Library.eppz.Persistence. 📦 Object serialization (Binary, JSON, Gzip) wrapped up for the everyday.

5

iOS.Blog.Keyboard_Avoidance. ⌨️ Keyboard avoidance with a single line of code. Animate to text fields, swipe down keyboard dismissal for free.

4

Unity.Labs.OSX_Unity_Player_Headers. Dumped class headers from OSX Unity Player executable.

4

iOS.Library.eppz_settings. Drop-in NSUserDefaults settings manager for everyday use.

4

iOS.Library.eppz_coreData. A simple drop-in Core Data sample class, actually a wrapper that manages a queue of any kind of objects without hassling with the Core Data boilerplate code.

4

iOS.Library.eppz_alert. Simplest UIAlertView wrapper ever.

4

Unity.Library.eppz.Easing. Single file extract of the standalone project https://github.com/eppz/Unity.Library.eppz_easing.

3

iOS.Prototype.Squishy. Squishy UI prototype.

3

iOS.Blog.Codable. Codable Property Wrappers for the everyday.

3

Unity.Blog.Understanding_IEnumerator. Sample code for http://eppz.eu/blog/understanding-ienumerator-in-unity-3d/

3

JS.Library.eppz_js. Objective-Javascript. Classes, instance methods, class methods, inheritance, superclass implementation calls (with correct this referencing) and more.

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