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iOS / Design / UI / UX / Geometry at Copenhagen
Unity.Library.eppz.Geometry. 2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon buffer, polygon union, polygon substraction, polygon boolean operations, and more. It is a polygon fest.
332iOS.Blog.SwiftUI_Search_Bar_in_Navigation_Bar. π SwiftUI (1) search bar in the navigation bar.
174Unity.Library.eppz.Lines. Lightweight OpenGL line rendering for Unity. Like Debug.DrawLine in Game view.
135Clipper. Polygon and line clipping and offsetting library (C++, C#, Delphi) by Angus Johnson. Forked from https://sourceforge.net/projects/polyclipping. I prepared a "Release" branch (containing C# source only) for submodule usage.
115Unity.Library.eppz. Unity everydayers.
97VSCode.Extension.eppz_Code. C# Visual Studio Code theme for Unity! Carefully designed colors with meanings.
79Unity.Blog.Unity_Android_plugin_tutorial. Unity native plugin (iOS / Android) example / boilerplate project.
79iOS.Blog.UILabel_Typography_Extensions. Set UILabel line height, letter spacing (and more). π
71.NET.Library.TuyaKit. A library to control Tuya smart home devices via local TCP connection.
50iOS.Library.eppz_kit. The collection of the usefuls. Objective-C everydayers.
49iOS.Library.eppz_Xcode. An Xcode color scheme with meanings behind colors.
46iOS.Blog.SwiftUI_Pull_to_Refresh. β³οΈ SwiftUI Pull to Refresh (for iOS 13 and iOS 14) condensed into a single modifier.
38iOS.Package.Refreshable. β³οΈ SwiftUI Pull to Refresh (for iOS 13 and iOS 14) package.
36Unity.Labs.Unity_Player_Android. Decompiled Java sources of **Unity Player for Android** at the time of Unity 5.3.2.
33iOS.Blog.UIView_from_Xib. Sample code for the article 5 approach to load UIView from Xib at eppz.eu/blog
30Unity.Blog.Override_App_Delegate. A maintainable way to extend / override app delegate in Unity iOS / OSX standalone player. (Much) more at http://eppz.eu/blog/override-app-delegate-unity-ios-osx-1/
29iOS.Package.Withable. π Declarative UIKit in 10 lines of code.
28iOS.Library.View_instantiator. Simplest way to load UIView from Xib.
27iOS.Blog.Declarative_UIKit. A simple generic extension that can make building UI with UIKit more declarative.
25Unity.Library.eppz.Cloud. ο£Ώ iCloud Key-value store native iOS plugin for Unity. With callbacks on changes per value.
22Unity.Blog.My_Plugin. Unity native plugin (iOS / Android) Hello World! example project.
18Unity.Library.eppz_easing. Easing algorithms with explanations / testbed.
18iOS.Library.eppz_reachability. A block-based extraction of Apple's Reachability sample.
15Unity.Library.eppz.Utils. Small Unity helpers for the everyday.
15iOS.Package.KeyboardLayoutGuide. β¨οΈ Backported keyboardLayoutGuide for iOS 13 and 14.
14Deprecated.Unity.Library.eppz. Unity everydayers, 2D geometry and more.
11iOS.Talk.SwiftUI_Shaders. Creating Dynamic UI Effects with SwiftUI Shaders talk.
10iOS.Blog.Custom_UITableViewCell_from_Xib. Custom UITableViewCell from Xib with ease.
10iOS.Prototype.Neumorphism. An experiment to create photorealistic dynamic neumorph SwiftUI components rendered with SceneKit.
8JS.Labs.transform. CSS3 3D transformations playground.
7Dot_Grid_A4. A blank dot grid PDF sheet (A4, 5mm).
7Unity.Library.eppz.Rate. App Store rate mechanisms native iOS plugin for Unity.
7Unity.Library.eppz.DeepLink. ο£Ώ Deep linking native iOS plugin for Unity. With deep link callbacks on app launch as well.
6iOS.Blog.SpriteKit_drag. 5 approach to implement SpriteKit drag (more at blog.eppz.eu)
6iOS.Library.eppz_swizzler. Basic swizzling wrapped up into an Objective-C interface.
6iOS.Blog.Coding_Assistant. Xcode 26 Coding Assistant insights.
5Unity.Test.eppz. Unity Test project for https://github.com/eppz/Unity.Library.eppz to run Editor Tests on Travis CI.
5iOS.Blog.Understanding_SwiftUI_DSL. Recreating a SwiftUI hierarchy in "vanilla" Swift. Dissecting SwiftUI DSL step by step.
5Unity.Library.eppz.Meshes. Procedural runtime ring and circle mesh creator classes for Unity.
5Unity.Library.eppz.Extensions. String extensions for the everyday.
5Unity.Library.eppz.Persistence. π¦ Object serialization (Binary, JSON, Gzip) wrapped up for the everyday.
5iOS.Blog.Keyboard_Avoidance. β¨οΈ Keyboard avoidance with a single line of code. Animate to text fields, swipe down keyboard dismissal for free.
4Unity.Labs.OSX_Unity_Player_Headers. Dumped class headers from OSX Unity Player executable.
4iOS.Library.eppz_settings. Drop-in NSUserDefaults settings manager for everyday use.
4iOS.Library.eppz_coreData. A simple drop-in Core Data sample class, actually a wrapper that manages a queue of any kind of objects without hassling with the Core Data boilerplate code.
4iOS.Library.eppz_alert. Simplest UIAlertView wrapper ever.
4Unity.Library.eppz.Easing. Single file extract of the standalone project https://github.com/eppz/Unity.Library.eppz_easing.
3iOS.Prototype.Squishy. Squishy UI prototype.
3iOS.Blog.Codable. Codable Property Wrappers for the everyday.
3Unity.Blog.Understanding_IEnumerator. Sample code for http://eppz.eu/blog/understanding-ienumerator-in-unity-3d/
3JS.Library.eppz_js. Objective-Javascript. Classes, instance methods, class methods, inheritance, superclass implementation calls (with correct this referencing) and more.
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