Eric Hu is a game developer.
UnityGrassIndirectRenderingExample. An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
252uPlayableAnimation. An animation plugin based on Playables API
150URP_SSR. Screen space reflection for Unity 2022 and Unity6
134AnimeShadingPlus-Anime-Toon-Shader. Unity plugin aims to render high quality anime style character.
45Verlet-Integration-In-Unity. C#
29FFT-Flipbook-Water-Shader-Unity. Example of using flipbook motion to make water shader in unity
28ToonShaderWithOutline. A toon shader with detail outline effect.
20URP_GlitterLit. URP Lit shader with glittering effect
17UnityOceanWater. Simple Ocean water surface shader
13MarioGalaxyWater. My attempt to recreate the water surface in mario galaxy/sunshine
7Unity_ScreenSpaceLighting_Old. HLSL
4ObjectFadeInEffect. An Object FadeIn Effect Using Vertex Shader
4CapsuleOcclusion. Unity package implementing clustered capsule/character occlusion
4NoiseGenerator. A tool that let you create different kind of noise textures inside unity editor
2Animation-Texture-Baker. 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
2LWGUI. A Lightweight, Flexible, Powerful Shader GUI System for Unity.
2WickedEngine. 3D engine with modern graphics
1ShaderGraphCustomLighting. Using Unlit Graph to create lighting models with shadow(cast and received)
1ECS_PREFAB_INSTANTIATE. self learning project of using prefabs with unity ecs
1UnityFastImageRename. A small tool to make renaming multiple image with same name inside unity editor easier.
1Examples-Job-System. Example of using dfiffrent Job of Unity C# Job System
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