DragonECS. Pure C# Entity Component System framework
335Unity-DebugX. A multifunctional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and drawing can be done both in OnDrawGizmos and in Update.
184Unity-Notes. Notes on Scene View for designers.
34DragonECS-Unity. DragonECS integration with Unity
31Quasi_Random. Quasi-Random Number Generator for C#
24DragonECS-AutoInjections. Automatic dependency injections for DragonECS
93D-Platformer-DragonECS-Demo. 3D-Platformer project conversion from LeoEcs Lite to DragonECS
7VectorFields. Добавляет в Unity новые атрибуты для кастомизации отображения полей в инспекторе
6DragonECS-Recursivity. C#
4DragonECS-Graphs. Relations between entities for DragonECS
4DragonECS-Vault. A set of notes and code recommendations for the DragonECS framework.
4Unity-Animator_and_Joints_Adapter. A script for combining the work of animations and joints.
3LD_56_Tiny_Aliens. Ludum Dare 56 - Tiny Aliens
3Unity-ResolutionAdapters. C#
3Unity-SerializableType. Serializable Type class for Unity
2Unity-Simple-Animations. Simple animations for UI elements or other objects
2DataMath. Library of new data types with mathematics for C#
2Unity-ObjectPools. Реализация пула с автоотчисткой.
2Unity-3D_Marker. 3D Marker for Unity UI Canvas
1DragonECS-ClassicThreads. C#
1DragonECS-Hybrid. C#
1dcfapixels.github.io. Portfolio webpage
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