I worked for Autodesk, Paramex, The Mill, mental images, Digital Domain, Mill Film, MPC, NaN, and Fraunhofer.
rs_pbrt. Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
831export_multi. Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.
38Houdini_HDK_Examples. C
15render_comparison. Comparing different renderers and the resulting images
11rs_partio. Rust crate to implement Disney's C++ partio library (and test code).
5jan_walter_org. Jekyll based web page for www.janwalter.org
3glsl_shaders. GLSL shaders (e.g. for Smoke/Flame)
1blend. A parser and runtime for Blender's .blend files.
1rs_splines. Rust crate using rs_path.
1Rust_Examples. Collection of Rust code, while learning the language.
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