victim of @ProwlEngine
URP-Fog-Volumes. Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
236URP-Atmosphere. Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
78SPIRV-Tools-zig. SPIRV-Tools built with zig
4URP-Depth-Stack. A Renderer Feature for Unity's Universal Render Pipeline that makes using scene depth in conjunction with a camera stack easier
3Glslang.NET. C#
3DirectXShaderCompiler.NET. .NET wrapper for the DirectXShaderCompiler written in C#
2mach-dxcompiler. DXC built using Zig
2