Zürich, Switzerland

Sebastian Weiss

Advanced
@shamanDevel

Ph.D. student of computer science, now with Disney Research Studios, Zürich. Formerly with the Technical University of Munich.

DiffDVR. Differentiable Direct Volume Rendering - Source Code

41

fV-SRN. Fast Neural Representations for Direct Volume Rendering

29

cuMat. An expression template based linear algebra library running completely on the GPU using CUDA

25

SparseSurfaceConstraints. Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020

25

AdaptiveSampling. Source code for "Learning Adaptive Sampling and Reconstruction for Volume Visualization"

18

quick-mlp. Fused Multi-layer-perceptrons in CUDA

17

ProceduralTerrain. Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.

15

SimpleVideoEditor. A simple video editor written in java

13

IsosurfaceSuperresolution. Source code for the TVCG paper "Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution"

8

jME3-OpenCL-Library. A collection of utilities and libraries for OpenCL in the jMonkeyEngine 3

5

PixelRain. A small tool to create interesting pictures like a color explosion

2

Ray-Splitting-for-DVR. Code and datasets for "Analytic Ray Splitting for Controlled Precision DVR", Sebastian Weiss and Rüdiger Westermann, EuroVis 2021.

2

cuda-kernel-loader. CUDA Kernel Loader - dynamic kernel assembly and compilation

1

VoxelErosion. Bachelor Thesis "Fast voxel-based hydraulic erosion"

1

GraphDrawing. Project for the pro-seminar "Graph Drawing", implementing optimal crossing minimization

1
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