Ph.D. student of computer science, now with Disney Research Studios, Zürich. Formerly with the Technical University of Munich.
DiffDVR. Differentiable Direct Volume Rendering - Source Code
41fV-SRN. Fast Neural Representations for Direct Volume Rendering
29cuMat. An expression template based linear algebra library running completely on the GPU using CUDA
25SparseSurfaceConstraints. Source code and data for "Correspondence-Free Material Reconstruction using Sparse Surface Constraints", CVPR 2020
25AdaptiveSampling. Source code for "Learning Adaptive Sampling and Reconstruction for Volume Visualization"
18quick-mlp. Fused Multi-layer-perceptrons in CUDA
17ProceduralTerrain. Set of tools to generate procedural terrain, edit them, and add details like rocks, water and plants.
15SimpleVideoEditor. A simple video editor written in java
13IsosurfaceSuperresolution. Source code for the TVCG paper "Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution"
8jME3-OpenCL-Library. A collection of utilities and libraries for OpenCL in the jMonkeyEngine 3
5PixelRain. A small tool to create interesting pictures like a color explosion
2Ray-Splitting-for-DVR. Code and datasets for "Analytic Ray Splitting for Controlled Precision DVR", Sebastian Weiss and Rüdiger Westermann, EuroVis 2021.
2cuda-kernel-loader. CUDA Kernel Loader - dynamic kernel assembly and compilation
1VoxelErosion. Bachelor Thesis "Fast voxel-based hydraulic erosion"
1GraphDrawing. Project for the pro-seminar "Graph Drawing", implementing optimal crossing minimization
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