UnrealEngineSkyAtmosphere. Unreal Engine Sky Atmosphere Rendering Technique
836TileableVolumeNoise. Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
377HLSL-Spherical-Harmonics. A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
268Dx11Base. A small dx11 base program I use to test shaders and techniques
86Dx12Base. A small dx12 base program I use to test shaders and techniques
51QuakeIIDXXII. Quake II on Dx12
31sebh.github.io. Sebastien Hillaire's website.
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