Building the HypeHype renderer. Previously at Unity and Ubisoft.
OffsetAllocator. Fast O(1) offset allocator with minimal fragmentation
1kperftest. GPU texture/buffer performance tester
684rust_test. Rust & Vulkan test projects
408SDFGen. A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
57LimitedDetail. Voxel SVO/DAG renderer with limited detail. My RAM can't fit unlimited data and I don't like loops in my DAG.
31SampleCode. Random sample code
19ash. Vulkan bindings for Rust
1freechat. Tiny local LLM in a web app (WebSIMD / WebGPU)
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