Hello! I write in Java, C and a little bit in C++. I really like restrictions of the retro platforms π³π±
MascotME. MascotCapsule v3 implementation in pure J2ME
37Quantum. J2ME 3D Game engine based on Iceberg3D
18Hidden-palace. Homebrew walking simulator for Nintendo DS
12PlaneCut. Color quantization/palette generation for png images
9l2d_m3g. Left 2 Die (J2ME) fork with M3G render
7MascotME-old. Mascot Capsule 3D for J2ME
5SunVox-stuff. SunVox modules and projects
4NormalmappingDS. Per-Vertex Radiosity Normal Mapping for Nintendo DS
4CringeText-font. yes
2Pyuxncle. Small C-like language compiler for the Uxntal assembly language
2pixilang-obj-loader. Wavefront OBJ loading library for Pixilang
2Janua. Open Source occlusion culling engine for 3D Scenes
2uxn-color. WIP color extension for Uxn/Varvara
1Talkit. Non-Linear Game Dialogue Editor
1petscii. Unfinished petscii editor I made for uni
1qoi. The βQuite OK Imageβ format for fast, lossless image compression
1MascotCapsule-Docs. Proper Mascot Capsule documentation without any ambiguity
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