ours is the age of yolo singularity / `alignment` / cognitive architectures / simulators // previously graphics & gamedev
circular-obstacle-pathfinding. Implementation of Circular Obstacle Pathfinding (also with A-Star). Integration of Optimal Reciprocal Collision Avoidance.
21claude-code-manager. powerful claude code wrapper - arbitrary message branching & tab system, chat search, drafts and more
7sci-fi-lab-demo. Unity HDRP Shaders and VFX single-scene spaceship demo
6RT. GPU accelerated pathtracer written in C & OpenCL
3lesiki-demo. Demo game with voice recognition for child education startup.
1