Lead Engine Programmer at DONTNOD Entertainment. Former C++ and OOP teacher at Epitech.
kengine. Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
617putils. Phisko's C++ Utilities
45koverlay. Simple and extensible overlay system using ImGui and the Kengine.
19reflection. A simple, stand-alone, header-only and easily pluggable reflection system for C++.
6painter. Sandbox for developing new features for the kengine. (https://github.com/phisko/kengine)
4meta. Metaprogramming helpers for C++.
3cmake-cxx-vcpkg. GitHub Actions workflow for CMake projects using the latest C++ version and Conan
1