RenderDoc-Manager. An exemple on how to use RenderDoc inside your engine.
51DeferredRendering. Deferred Renddering engine in C++/DX11
17Udacity_CS344_Introduction_to_Parallel_Programming. VS 2012 Solution for udacity CS344 assignements
5DrawIndirect. Small project to test DrawIndirect performances.
5Particles. A statefull GPU particles engine.
5MidiInputManager. A midi user inteface for samples and prototypes.
1CSharpRenderer. C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
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