I create useful packages and utilities.
RaycastVisualization. This asset allows users to view raycasts as the user fires them.
179unity-asset-tabs. This package allows for you to easily make docked tabs for your assets
49unity-project-patcher. C#
39unity-lc-project-patcher. C#
35lc-project-patcher. A tool to generate a usable Unity project for Lethal Company modding.
34Hierarchy-Window-Extensions. This aims to improve the usability of the hierarchy window.
29Project-Window-Extensions. This aims to improve the usability of the project window, such as adding copy/paste support.
21Quick-Scene. An alternative to the Unity inspector for quicker modifications without leaving the scene.
13Folder-Importer-Presets. This package allows for you to have folder-specific asset importers.
13New-Package-Helper. This assists in the creation of new local packages through automation of the package layout and package.json
12Regex-Rename. This allows for you to bulk rename both project and scene objects with regex filtering.
11EcsLiteDebugger. Provides a hierarchy and inspector window to view world entities, and mutate components.
10nomnom-unity-hub. A companion app to the Unity Hub for template and project creation.
9create-unity-template. A CLI tool to easily create custom unity project templates.
8inkdrop-water-break. Adds a notification to hydrate yourself!
6IntegratedRust. Allows for handling and compiling cargo projects directly within the Unity Editor.
5Easier-Custom-Preferences. Makes adding a custom preferences panel easier.
5BitCalculator. This asset allows users to convert formulas into a bit output, and allows for easy bit flipping in-editor.
5inkdrop-center-editor. This plugin simply centers the editor for larger screens.
4TagsAndLayers. This asset allows users to use tags and layers without resorting to using strings for value lookups.
4Mod-Lab. Allows for adding in custom scripts during runtime
4unity-project-patcher-bepinex. C#
3Remakes. Remakes of game mechanics / systems for learning purposes.
3lc-rolling-giant. Adds the Rolling Giant as a new enemy type into Lethal Company.
3Chunk-Utilities. Helpful functions and utilities for managing chunk structures.
2Unity-Editor-BepInEx. Provides a way to use BepInEx inside of the UnityEditor to hook into various internal functionalities.
1lc-turret-key. Allows keys to disable turrets in Lethal Company.
1Nomnoms-Utilities. C#
1n-entities. A barebones ECS system focused on explicit type constraints.
11-Menu-System. C#
1MajoraBot. JavaScript
1Unity-UnBuilder. This is a CLI tool to essentially turn a Unity game build back into a functional Unity Editor project.
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