Brooklyn, NY, USA

Nikhilesh S

Elite
@nikki93

On here you can find my personal projects.

cgame. some ideas involving games, C and Lua

111

gx. A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app.

97

btogre. BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

56

raylib-5k. Go

30

boot-expo. ClojureScript on Expo with Boot

30

grall2. The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.

22

zig-wasm-test. Zig

16

sdl2-web-starter. Quick starter for SDL2 projects that run in web or desktop

13

ng-public. Nim

12

ngf. nikki's Game Framework, a set of framework classes and stuff in C++ that helps develop applications (especially games) with Ogre.

12

meta. static reflection tools for c++. i mostly use this with entt.

10

raylib-template. CMake

8

pgame. some ideas involving games and prototype-based programming, inspired by Self, Smalltalk, ...

7

lgame. some ideas involving games and lisp

7

build-club-1. C++

7

memeify. JavaScript

6

multi. Framework for multiplayer games on Castle

5

pearson-genart-expo. Examples from http://zenbullets.com/book.php on Expo!

5

nscript. A simple stack-based scripting language. Very early version, missing some important features, but still fun.

5

opengl. opengl experiments

4

fengari-react-test. https://fengari.io/ + React

3

cxx-wasm-freestanding. example of a c++ -> wasm build that doesn't use emscripten or any standard library

3

spacemacs-private. my spacemacs 'private' directory with my personal config

2

nlgame. common lisp SDL2 + OpenGL attempt to get a feel of developing / benchmarking things

2

lwt. Look Who's Talking!

2

arkit-gl. gl rendering of augmented reality scenes helped by ARKit

2

vim-files. My .vim stuff.

2

flaggr. Multiplayer team-based capture the flag version of the classic "Frogger" game, for Castle

2

flo. Organize events, to-dos, and deadlines.

2

triangle_warz. trying triangle warz with share.lua

1

rust-new. i'm new to rust! -- working through http://shop.oreilly.com/product/0636920040385.do and maybe other things

1

expo-development-client-bare-test. Java

1

waiig. working through https://interpreterbook.com/

1

cython. The most widely used Python to C compiler

1

gggg. TypeScript

1

basic-multiplayer-tutorial-stream. Made this while streaming my "Basic Multiplayer Tutorial"

1

cute_framework. The *cutest* framework out there for creating 2D games in C++!

1

wasm-test. wasm, go, webgl

1

yoga. Yoga is a cross-platform layout engine which implements Flexbox. Follow https://twitter.com/yogalayout for updates.

1

procjam-oct-2018. procjam!!!1

1

cimgui. c-api for imgui (https://github.com/ocornut/imgui)

1

scene-creator. Prototype of mobile scene creator interface

1

mhacks-memegen. meme generator workshop for mhacks

1

living-clojure. working through http://shop.oreilly.com/product/0636920034292.do

1

sdl-gpu. A library for high-performance, modern 2D graphics with SDL written in C.

1

expo-development-client-minimal-example. Java

1

.spacemacs.d. My ~/.spacemacs.d.

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