cgame. some ideas involving games, C and Lua
111gx. A Go->C++transpiler meant for data-oriented gameplay and application programming especially for WebAssembly. Using this mostly in the context of specific personal projects and heavily focusing the feature set on those. Used in my Raylib gamejam project: https://github.com/nikki93/raylib-5k -- also being used to develop a private longer term game project and a note-taking app.
97btogre. BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.
56raylib-5k. Go
30boot-expo. ClojureScript on Expo with Boot
30grall2. The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.
22zig-wasm-test. Zig
16sdl2-web-starter. Quick starter for SDL2 projects that run in web or desktop
13ng-public. Nim
12ngf. nikki's Game Framework, a set of framework classes and stuff in C++ that helps develop applications (especially games) with Ogre.
12meta. static reflection tools for c++. i mostly use this with entt.
10raylib-template. CMake
8pgame. some ideas involving games and prototype-based programming, inspired by Self, Smalltalk, ...
7lgame. some ideas involving games and lisp
7build-club-1. C++
7memeify. JavaScript
6multi. Framework for multiplayer games on Castle
5pearson-genart-expo. Examples from http://zenbullets.com/book.php on Expo!
5nscript. A simple stack-based scripting language. Very early version, missing some important features, but still fun.
5opengl. opengl experiments
4fengari-react-test. https://fengari.io/ + React
3cxx-wasm-freestanding. example of a c++ -> wasm build that doesn't use emscripten or any standard library
3spacemacs-private. my spacemacs 'private' directory with my personal config
2nlgame. common lisp SDL2 + OpenGL attempt to get a feel of developing / benchmarking things
2lwt. Look Who's Talking!
2arkit-gl. gl rendering of augmented reality scenes helped by ARKit
2vim-files. My .vim stuff.
2flaggr. Multiplayer team-based capture the flag version of the classic "Frogger" game, for Castle
2flo. Organize events, to-dos, and deadlines.
2triangle_warz. trying triangle warz with share.lua
1rust-new. i'm new to rust! -- working through http://shop.oreilly.com/product/0636920040385.do and maybe other things
1expo-development-client-bare-test. Java
1waiig. working through https://interpreterbook.com/
1cython. The most widely used Python to C compiler
1gggg. TypeScript
1basic-multiplayer-tutorial-stream. Made this while streaming my "Basic Multiplayer Tutorial"
1cute_framework. The *cutest* framework out there for creating 2D games in C++!
1wasm-test. wasm, go, webgl
1yoga. Yoga is a cross-platform layout engine which implements Flexbox. Follow https://twitter.com/yogalayout for updates.
1procjam-oct-2018. procjam!!!1
1cimgui. c-api for imgui (https://github.com/ocornut/imgui)
1scene-creator. Prototype of mobile scene creator interface
1mhacks-memegen. meme generator workshop for mhacks
1living-clojure. working through http://shop.oreilly.com/product/0636920034292.do
1sdl-gpu. A library for high-performance, modern 2D graphics with SDL written in C.
1expo-development-client-minimal-example. Java
1.spacemacs.d. My ~/.spacemacs.d.
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