Head of scientific computing @nanome-ai | Ex-UnityMol dev | PhD Bioinformatics/VR
Unity-GeoAO. Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
145NeighborSearchGridBurst. Neighbor search using a grid based approach + C# job system + Burst
70MarchingCubesBurst. Multithreaded Marching Cubes algorithm implementation using Unity C# job system, compiled by Burst compiler
26QuickSES. Tool to compute molecular Solvent Excluded Surface meshes on the GPU using CUDA
16CPPCartoon. Cartoon mesh generation for secondary structure of proteins in C++
10AOEmbree. Compute AO per vertex using Embree
4LeapMotionRawImage. Get raw data images from the leap motion in Python via PIL
3MLAPI.Puncher. MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.
2UnityPopUpSystem. Simple pop up system for Unity using the standard UI
2lighthouse2. Lighthouse 2 framework for real-time ray tracing
1SGB. 3D Worms-like game with discrete terrain.
1UnitySimpleFileBrowser. A uGUI based runtime file browser for Unity 3D (draggable and resizable)
1rove3d. Real-time pathtracing with plugin for Unity3D
1MeshCombineWizard. C#
1blog. Blog snippets
1