pbr. Physically Based Rendering With OpenGL (Attempt)
50VulkanHpp-Compute-Sample. A simple sample that uses vulkan.hpp to run a compute shader in the GPU
18ParallelOrdinaryKriging. Implementation of the Ordinary Kriging algorithm using OpenCL
3BlueMarble. C++
3VulkanRenderer. C++
2UE4VariableFromLevelBP. A minimal UE4 example showing how to read a value that is produced by the level blueprint.
1memory-allocators. Custom memory allocators in C++ to improve the performance of dynamic memory allocation
1