Tokyo, Japan

Masatatsu Nakamura

Elite
@mattatz

(3DCG | UI | Tool) programmer based in Tokyo, Japan.

unity-voxel. Mesh voxelization for Unity.

1.5k

unity-triangulation2D. Ruppert's Delaunay Refinement Algorithm in Unity

580

unity-teddy. Teddy algorithm implementation in Unity.

485

unity-procedural-tree. Procedural tree builder for Unity

427

unity-volume-rendering. Volume rendering by object space raymarching for Unity

422

unity-verlet-simulator. Simple verlet integration simulator for Unity.

291

CellularGrowth. GPU-based cellular growth simulation in Unity. 🧠

276

unity-procedural-flower. Procedural flower generator for Unity.

258

curvo. NURBS curve / surface modeling library for Rust.

209

unity-mesh-smoothing. Mesh smoothing algorithm for Unity.

183

THREE.Fire. Ray tracing based procedural volumetric fire for three.js

163

unity-subdivision-surface. Loop subdivision surface algorithm implementation in Unity.

151

unity-path-finding. Shortest path finding with Dijkstra's algorithm for Unity.

126

unity-transform-control. Transform controller in Game View for Unity.

122

THREE.Tree. a Tree geometry generator for three.js.

122

unity-mesh-builder. Primitive mesh builder for Unity.

120

Dendrite. GPU-based dendrite patterns generator with a space colonization algorithm in Unity.

119

unity-optical-flow. A simple optical flow implementation by fragment shader for Unity.

117

PointCloudExplorer. PointCloudExplorer is an experimental project using point cloud data on Unity.

115

UNN. GPU-based neural network implementation in Unity.

114

unity-volume-sampler. Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.

113

unity-gpu-particle-system. GPU Particle System for Unity (require DirectX environment)

102

unity-photo-particle-system. GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity.

92

unity-procedural-skinned-animator. Procedural skinned mesh animation 🐍 for Unity.

88

unity-mesh-slicing. View-aligned mesh slicing for Unity.

77

ShibuyaCrowd. a webgl experiment that uses Shibuya city 3D models

76

unity-cellular-automaton-based-ink-simulation. 2D Cellular automaton based ink simulation for Unity.

74

unity-intersections. 3D intersection algorithm collections for Unity.

71

WebVJ. a webgl experiment that uses web page structures as part of its visual effects

69

EvolvingVirtualCreatures. Karl Sims, Evolving Virtual Creatures by Unity.

65

unity-lut-generator. LookUpTable generator for Unity.

65

unity-lbm-fluid-simulation. Lattice Boltzmann Method (LBM) fluid simulation for Unity.

64

unity-procedural-volumetric-fire. Unity implementation of Real-time procedural volumetric fire.

63

mattatz.github.io. WebGL and Unity sketches.

61

unity-mask-bloom. Mask by alpha channel bloom effect for Unity.

58

unity-tubular. Tubular mesh (tube shape along a curve without torsion) builder for Unity.

51

Fit. Irregular bin packing library by JavaScript

47

unity-immediate-color-picker. Color picker for Unity in immediate GUI mode

42

THREE.Watercolor. Watercolor effects for three.js.

36

unity-lbm-ink-simulation. Lattice Boltzmann Method (LBM) ink simulation for Unity.

34

THREE.BloomBlendPass. Bloom blend effect for three.js.

31

FastVoxelTraversalTest. Fast Voxel Traversal testing in Unity.

29

THREE.Cloud. Ray tracing based cloud object for three.js.

29

ShibuyaSelfieCrowd. Crowds with Instagram selfies in Shibuya.

25

Channel18. VJ set at CHANNEL#18 with Unity.

23

bevy_points. Point mesh plugin for Bevy

22

unity-mrt-example. Multiple render targets without camera object for Unity.

22

bevy_curvo. Helper library for rendering curves and surfaces modeled with Curvo in Bevy.

20

GPUMatrixMultiplicationTest. GPU matrix multiplication in Unity.

19

FeedbackRendering3DTest. Feedback rendering with Texture3D testing in Unity.

19

ofxGPUMarchingCubes. GPU marching cubes implementation for openFrameworks using a compute shader.

18

unity-sketchbook. Sketching utility like Processing for Unity.

12

unity-cuboid-line. Convert a line topology to a cuboid mesh with Geometry shader for Unity.

12

bevy_normal_material. Simple normal material plugin for Bevy

12

processing-verttexgen. Vertex Texture Generator for Processing

8

GLSLMapper. C#

5

Dynamo. Open Source Graphical Programming for Design

3

gauss-quad. Rust library for applying Gaussian quadrature to integrate a function

1

image. Encoding and decoding images in Rust

1
59
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