Tucson, AZ

Luke Iannini

Expert
@lukexi

halive. Live recompiler for Haskell

263

rumpus. A Livecoding Playground for Room-Scale VR

129

stack-ide-sublime. An Sublime Text IDE for Haskell based on stack-ide

27

openvr-hs. Bindings for OpenVR and the Valve/HTC Vive

10

pd-hs. Self-contained cross-platform Haskell bindings to LibPd and PortAudio

5

SublimeGHCi. A Sublime Text plugin to interactively interpret text in GHCi

4

SceneKrift. DK2/SDK 0.4.1 implementation of rendering SceneKit scenes to the Rift

4

boxplorer2. Automatically exported from code.google.com/p/boxplorer2

4

Hard. Micro-guard

3

Undersong.

2

infinitybox. Multiplayer physics experiments

2

eglstreams-mini. Adapting EGLStreams to use NV_output_drm_flip_event

2

CoreCouchKit. (super ancient) experiments with syncing core data with couchdb

2

HelloChair4. (super ancient) collaborative drawing/remixing app

1

dyco. C

1

SuperColliderPatternsInObjC. Objective-C

1

futuretide-unity. C#

1

strip-ths. Simple preprocessor for stripping Template Haskell splices

1

reshader. A shader loader and live shader recompiler for the gl package

1

wboit. Weighted Blended Order-Independent Transparency in Haskell/gl

1

lua-dyco. C

1

CoreDataJSONKit. (super ancient) experiment in turning any Core Data graph into JSON and back again

1

ghc-7.8-arm64. A backport of my ARM64 patches for GHC to GHC 7.8

1

DrawingKit. (super ancient) simple drawing helpers for prototyping core data/jsonkit/couchdb apps

1

animation-pal. Simple lens-based animations

1

LXKit. (super ancient) old grab bag utils for objc

1

oculus-mini. Minimal Haskell bindings to Oculus Rift SDK, with GL/GLFW example

1

scripts. Perl

1

bullet-mini. Minimal Bullet bindings

1

Pulsar. A free-routable synthesis node structure library for SuperCollider and iOS

1

BoilerplateiOS. A port of Joseph Gentle and Jeremy Apthorp's Boilerplate to Haskell & iOS

1

NodeCanvasKit. A library for creating connectable node-graphs on iOS

1

futuretide. C#

1
33
Apply