halive. Live recompiler for Haskell
263rumpus. A Livecoding Playground for Room-Scale VR
129stack-ide-sublime. An Sublime Text IDE for Haskell based on stack-ide
27openvr-hs. Bindings for OpenVR and the Valve/HTC Vive
10pd-hs. Self-contained cross-platform Haskell bindings to LibPd and PortAudio
5SublimeGHCi. A Sublime Text plugin to interactively interpret text in GHCi
4SceneKrift. DK2/SDK 0.4.1 implementation of rendering SceneKit scenes to the Rift
4boxplorer2. Automatically exported from code.google.com/p/boxplorer2
4Hard. Micro-guard
3Undersong.
2infinitybox. Multiplayer physics experiments
2eglstreams-mini. Adapting EGLStreams to use NV_output_drm_flip_event
2CoreCouchKit. (super ancient) experiments with syncing core data with couchdb
2HelloChair4. (super ancient) collaborative drawing/remixing app
1dyco. C
1SuperColliderPatternsInObjC. Objective-C
1futuretide-unity. C#
1strip-ths. Simple preprocessor for stripping Template Haskell splices
1reshader. A shader loader and live shader recompiler for the gl package
1wboit. Weighted Blended Order-Independent Transparency in Haskell/gl
1lua-dyco. C
1CoreDataJSONKit. (super ancient) experiment in turning any Core Data graph into JSON and back again
1ghc-7.8-arm64. A backport of my ARM64 patches for GHC to GHC 7.8
1DrawingKit. (super ancient) simple drawing helpers for prototyping core data/jsonkit/couchdb apps
1animation-pal. Simple lens-based animations
1LXKit. (super ancient) old grab bag utils for objc
1oculus-mini. Minimal Haskell bindings to Oculus Rift SDK, with GL/GLFW example
1scripts. Perl
1bullet-mini. Minimal Bullet bindings
1Pulsar. A free-routable synthesis node structure library for SuperCollider and iOS
1BoilerplateiOS. A port of Joseph Gentle and Jeremy Apthorp's Boilerplate to Haskell & iOS
1NodeCanvasKit. A library for creating connectable node-graphs on iOS
1futuretide. C#
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