Netherlands

Jorrit Rouwe

Elite
@jrouwe

Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.

JoltPhysics. A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

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JoltPhysics.js. Port of JoltPhysics to JavaScript using emscripten

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JoltPhysicsHelloWorld. Demonstrates how to use CMake to include Jolt Physics in your own project

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SweptEllipsoid. This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.

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TankArena. Split screen tank multiplayer game made in 1997

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RayCastTest. Source code + article about efficient ray casting against triangles for games

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OnlineFrontlines. Turn based strategy browser game

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JoltPhysicsDocs. Archived documentation for all released version of JoltPhysics

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godot. Godot Engine – Multi-platform 2D and 3D game engine

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godot-jolt. Godot Jolt – Godot extension that integrates the Jolt physics engine

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BulletPerformanceTest. A code snippet to be included into the Bullet repository to compare performance between Jolt and Bullet

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PEEL_PhysX_Edition. An updated build of PEEL dedicated to PhysX

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PhysXPerformanceTest. A code snippet to be included into the PhysX repository to compare performance between Jolt and PhysX

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godot-demo-projects. Demonstration and Template Projects

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TestRepo. C++

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emscripten. Emscripten: An LLVM-to-WebAssembly Compiler

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ossinsight. Analysis, Comparison, Trends, Rankings of Open Source Software, you can also get insight from more than 7 billion with natural language (powered by OpenAI). Follow us on Twitter: https://twitter.com/ossinsight

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