Into game dev, cyber-security, investing & healthcare. Studied computer graphics, physical modeling. Worked in oil & gas, medicine. #ADHD
UnpluggedSegy. SEG-Y Reading in C#
29ServiceStack.Authentication.Aad. Azure Active Directory Authentication plugin for ServiceStack
19UnpluggedIbmBits. C# Library for reading legacy IBM formatted bits like EBCDIC, big endian and floating point
11rockhack. Rock Hack - Multiscale Well Log Display
11CrossPlatformTesting. Cross-compiling C# Unit Tests for Visual Studio, MonoDevelop and MonoTouch
7TryServiceStack. C#
5Markdown-Build. Builds markdown files
5clerk-blazor-wasm. PoC securing Blazor front-end w/ Clerk
3TeapotDome. Using dev tools for geophysics
2format-sql-insert. Formats SQL Insert Statements
2hack-houston-bikes. Objective-C
2TestDrivenDesign. Augments Microsoft's Visual Studio unit testing framework and helps out with TDD
2Unplugged.EmailGatherer. JavaScript
1gitignore. A collection of useful .gitignore templates
1Mileage. JavaScript
1BlazorNet6IndividualAccountsHosted. Blazor template project. .NET 6. Auth: Individual User Accounts (IdentityServer). Hosted w/ ASP .NET Core.
1MonoTouch-Playground. C#
1DropNet. Client Library for the Dropbox API
1NQUnit. Run jQuery QUnit tests inside an NUnit test allowing CI and running QUnit tests from within Visual Studio.
1HelloTriangleWasm. Can you write boilerplate WebGL code in C#? Yes you can!
1XamFormsWithSvg. Using FFImageLoading SVG with Xamarin.Forms UWP
1NQunitExample. Illustrates how to execute Javascript tests along with standard Visual Studio .NET unit tests
1emailtest. Learning how to send email with Ruby on Rails
1dummy. dummy project
1unpluggedit1. Prototype of online editing of code stored in git repo
1quad. My first WebGL experiment
1Nuvolos. JavaScript
1github-playground. I am just using this to play around with some features of github
1twides. JavaScript
1sample_app. Ruby on Rails Tutorial Sample Application
1PList-Net. .Net Library for working with Apple *.plist Files.
1first_app. The first app for Ruby on Rails Tutorial book (3.0)
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