Preshack. Presentation software based on nested, zoomable canvases and live code.
20freiscale. Freiscale Semicomposer -- music composition without scales
11http-tweak. Tweak things in a running C++ app using an HTTP GUI.
9fluint8. A floating-point-only library for computation on unsigned 8-bit integers. (Yes, this is a silly thing to do.)
9Instant-Presentation. A quick perl hack to auto-generate slides based on what a presenter is saying.
815-466-f17-base2. Base code for game2 in 15-466, fall 2017.
5gh-verifier. Code used by golf.horse to verify submissions.
3Soft-Stacking. Experimental compositing application (based on the Eurographics 2012 paper of the same name) allowing artists to paint stacking orders.
315-466-f18-base0. First base code for Game Programming (Fall 2018).
2Prices. Experiments in understading Diablo 3 auction prices
2maek. Like 'make' but somehow a bit mixed up.
2Checkpointable-Box2D. Code that uses some hacks to allow checkpointing of Box2D simulations.
2sew.zone. Github pages for sew.zone .
1light-wall. C++
1gh-default-solution. Boring default solution generator for golf.horse
1pushgrid. JavaScript
1flop. Ludum Dare game
1kit-libs-linux. Precompiled game libraries for 64-bit Linux (~fresh~ version).
1sald. Studio A Ludum Dare
1gridwords. Entry for LD48 #45: "Start with nothing"
1gh-verifier-lite. Easier-to-use, but non-canonical, version of the golf.horse verifier.
115-466-f17-base3. Base code for game3 in 15-466, fall 2017.
115-466-design-template. Template for 15-466 game design assignments.
1sturmun. Game for LD#54: Limited Space
115-466-ibl. Example code related to image-based lighting (and, well, hdr in general).
1kit-libs-win. My standard support libraries, pre-built for 64-bit windows
1nat-traversal. experiments with nat traversal (really: "how to talk to STUN servers")
1kit. Yet another game framework.
1sejp. A Somewhat Eager JSON Parser
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