ioGame. A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems.
1.3kionet. A Java distributed server framework based on Aeron and Netty, featuring a lock-free, asynchronous, and event-driven architectural design. Suitable for game servers, IoT, high-frequency financial trading, and high-frequency market data pushing. 基于 Aeron、Netty 的 java 分布式服务器框架,无锁异步化、事件驱动架构设计。适用于游戏服务器、物联网、高频金融交易、高频行情推送。
182ioGameExamples. ioGame 网络游戏服务器框架示例集合。FXGL + netty + ioGame;
79ioGameMMO. java Netty MMO 回合制网络游戏;这是一个基于 ioGame 网络编程框架开发的 MMO 类型的回合制网络游戏项目,这类型的游戏涵盖的点比较多,是 ioGame 的最佳实践。 我们会尽可能的在项目中演示框架文档中提及的理论特性。
43ioGameSimpleOne. 快速从零编写服务器完整示例
11iogame-unity. iogame-unity
8ioGame-mmo-movement-unity. unity ioGame 移动同步 demo
6ioGame-mmo-movement. ioGame 移动同步 demo
6ionet-examples. ionet-examples
6ioGameProjectStandard. 这是一个 ioGame 项目结构的标准模板,新项目可以作为参考。
5ioGameSdkCsharpExampleUnity. Unity、Protobuf、Netty、ioGame、C#、Csharp、webSocket、java Netty Game Server.
4ioGame-cocos. cocos 连接 ioGame 示例
4ooGame. GDScript Framework
4ioGameSdkTsExampleVue. Vue、Protobuf、Netty、ioGame、TypeScript、WebScoket、java Netty Game Server.
3GodotNettyProtobufExample. Godot、Netty、Protobuf、C#、Csharp、WebSocket、Tcp;分步式游戏服务器网络通信联调。
3token-ledger. A Tauri desktop dashboard for syncing Codex session data into SQLite and tracking token and cost usage trends. CodexUsage.
2ionet-ai. ionet-ai
2ioGameSdkGDScriptExampleGodot. Godot、GDScript、Protobuf、Netty、ioGame、webSocket、java Netty Game Server.
1ioGameSdkTsExampleHtml. webpack、html、Protobuf、Netty、ioGame、TypeScript、WebScoket、java Netty Game Server.
1ioGameClientJs. ioGame ts 版本的模拟客户端请求
1ioGameSdkCsharpExampleGodot. Godot、Protobuf、Netty、ioGame、C#、Csharp、webSocket、java Netty Game Server.
1iohao. iohao
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