Stockholm, Sweden

Leszek Godlewski

Expert
@inequation

GDCE14Linux. Example code for my GDC Europe 2014 talk about Linux game programming

15

particlasm. A modular, data-driven particle system with retargetable back-ends

13

trello2redmine. Tiny tool to migrate Trello boards to Redmine.

12

ac130. An arcade shooter game with old-school gameplay delivered in a modern style. Migrated over from the Sourceforge SVN repo.

9

fxdis-ng. New fork of the venerable DXBC disassembler aiming to support SM 5.x

9

map2t3d. Medal of Honor Allied Assault .map (with possible extension to Quake 3) to UDK .t3d level converter

5

MoHAAMods. Old modifications for Medal of Honor: Allied Assault

3

md3bsp2ase. Wolfenstein: Enemy Territory/Quake 3 MD3 model and BSP drawable geometry converter to the ASE format

3

cppbuild. A toy self-hosting build system for C++ written in C++14

3

detex. Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2 family, loading of KTX and DDS files, and conversion between pixel formats

3

chromepadder. Chromium/Google Chrome extension which provides gamepad control for the web browser.

2

flip-s3tc. Header-only library for Y-flipping textures compressed with S3TC (a.k.a DXT1, DXT3, DXT5, BC1, BC2, BC3) without recompression

2

pal. Platform Abstraction Library

1

CodeBlocks-Vala-lexer. Enables Vala syntax colouring in Code::Blocks.

1

gpu-collector. A tiny tool for collecting GPU information from a Linux box using sysfs

1

taskpp11. Multithreaded task pooling implementation in C++11. University assignment.

1

spirv-tools-custom-opt-passes. A few custom passes for the SPIRV-Tools optimizer.

1

libcineon. Cineon image format reader/writer library; forked from OpenDPX.

1
18
Apply