HBCollections. Categories for Foundation collection classes.
32Xcode-Sucks. A Presentation About Why Xcode and iOS Development Sucks
29JavaInJava. A JVM implemented in 100% pure Java, ported from MaxineVM
16MGSplitViewController. A flexible, advanced split-view controller for iPad developers.
15iphonesim. Command Line Launcher for the iPhone Simulator
14stealth-mountain. GAE App that searches twitter for "sneak peak" tweets and corrects the sender
8keychain_access. Access private and public keys stored in Mac OS X's Keychain from the command line.
5benpaint. A multitouch painting iPhone app for my son, Ben
5BPOCUnitXMLReporter. Code for getting OCUnit test results in XML format.
4craigslist-real-estate-searcher. A demonstration of the iPhone map capabilities.
3HJBSafeCategory. A way to declare categories that causes a link-time error if you forget to include the category's .m file in the target.
2android-javascript-bridge-example. Java
2RNCachingURLProtocol. Simple offline caching for UIWebView and other NSURLConnection clients
1CocoaLumberjack. A fast & simple, yet powerful & flexible logging framework for Mac and iOS
1dailymotion-sdk-objc. Dailymotion Objective-C client API
1CoreDataNullifyDeleteActionBug. Objective-C
1myLauncher. myLauncher is a lightweight Objective-C iOS Launcher
1SESpringBoard. A super easy to use launcher for your iOS projects
1BigMap. An iOS Map that can span multiple devices
1gh-unit. Test Framework for Objective-C
1UITableViewSectionHeaderHeightBug. Objective-C
1Frank. Automated acceptance tests for native iOS apps
1tuneup_js. A JavaScript library to ease automated iOS UI testing with UIAutomation and Instruments
1openspringboard. UIKit based Spingboard clone, similar to Three20's TTLauncherView. (Update Aug-9-2011: finally have time to refactor this for iOS5 custom container view controllers)
1steam-or-scream. A simple app to post and rank images.
1iReddit. Groovy Reddit viewer for the iPhone
1HBKeyValueObserver. Object-based implementation of Cocoa's Key-Value Observing
1CodeRetreat. Implementations of the Game of Life during STL Code Retreat
1