oit-unity. Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
236foliage-wind. Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
28Contours2HeightMap. A compute shader that generates a height map from 2D vector contours. This can be used to generate three-dimensional geometry out of two-dimensional polygons.
19camera-filters. Various image effects and filters. GLSL shaders created with the app ShaderEditor.
4cross-platform-renderer. A minimal cross platform renderer using wgpu, written in rust. A proof of concept to compile and run on desktop, mobile and the web in one project.
4bevy-notify. A bevy plugin wrapping the crate egui-notify to allow sending toast messages utilizing events.
4vm-to-hack-translator. Virtual machine translator for the Hack computer that translates programs written in the VM language into programs written in the Hack machine language.
1toon-shader. A simple toon shader
1jack-compiler. Compiler for the Jack programming language. Consisting of a syntax analyzer that parses Jack programs according to the Jack grammar and translates the code to an intermediate virtual machine language.
1