I'm just a radical dame who likes to make games. She/Her. Most of my work is on GitLab: https://src.redpoint.games/redpointgames.
Kernel. A custom kernel for x86 based on tutorial from http://www.osdever.net/bkerndev/Docs/intro.htm
31Mir. Experimental
26Jitter. A maintained fork of the Jitter physics engine, which is used in Protogame.
6Phabricator.Conduit. A C# Conduit client for Phabricator.
6Pivot.Update. Pivot.Update - A C# library to automatically update your games.
6SphinxForDotNet. A Sphinx documentation generator for .NET projects
4Protogame. Protogame is an open source game engine (MIT licensed) written on top of MonoGame and C#, designed to allow game developers to rapidly produce games within 48 hours.
4Nginx-Secure. A system for generating a secure Nginx infrastructure, where each site is isolated from the rest.
3ffff-dnsp2p. P2P dns resolution service based on a DHT and ECC
3Dx. Distributed Extensions for .NET
2MonoGame-Web-Demo. This is a demo project using MonoGame on the Web (JSIL) platform.
2Linux-On-TF300T. This repository is only available for archival purposes.
2configd. Generates configuration files in /etc based on YAML data and XSLT transformations.
2LevelEditor. The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
1xunit. xUnit.net is a free, open source, community-focused unit testing tool for the .NET Framework.
1LogicControl. A light-weight scripting language for specifying logic in external files
1Protogame.Examples. Examples for Protogame 2
1cscjvm. C# to JVM compiler
1RedMeansGo. #GGJ13!
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