Australia

June Rhodes

Expert
@hach-que

I'm just a radical dame who likes to make games. She/Her. Most of my work is on GitLab: https://src.redpoint.games/redpointgames.

Kernel. A custom kernel for x86 based on tutorial from http://www.osdever.net/bkerndev/Docs/intro.htm

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Mir. Experimental

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Jitter. A maintained fork of the Jitter physics engine, which is used in Protogame.

6

Phabricator.Conduit. A C# Conduit client for Phabricator.

6

Pivot.Update. Pivot.Update - A C# library to automatically update your games.

6

SphinxForDotNet. A Sphinx documentation generator for .NET projects

4

Protogame. Protogame is an open source game engine (MIT licensed) written on top of MonoGame and C#, designed to allow game developers to rapidly produce games within 48 hours.

4

Nginx-Secure. A system for generating a secure Nginx infrastructure, where each site is isolated from the rest.

3

ffff-dnsp2p. P2P dns resolution service based on a DHT and ECC

3

Dx. Distributed Extensions for .NET

2

MonoGame-Web-Demo. This is a demo project using MonoGame on the Web (JSIL) platform.

2

Linux-On-TF300T. This repository is only available for archival purposes.

2

configd. Generates configuration files in /etc based on YAML data and XSLT transformations.

2

LevelEditor. The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.

1

xunit. xUnit.net is a free, open source, community-focused unit testing tool for the .NET Framework.

1

LogicControl. A light-weight scripting language for specifying logic in external files

1

Protogame.Examples. Examples for Protogame 2

1

cscjvm. C# to JVM compiler

1

RedMeansGo. #GGJ13!

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