Tokyo

Andy Hall (fenomas)

Elite
@fenomas

I'm making a game, a voxel engine, procedural music, and other things.

noa. Experimental voxel game engine.

682

glsl-projectron. WebGL demo to evolve data that projects into a given target image

319

voxel-physics-engine. Simple but physical engine for voxels. Demo:

77

fast-voxel-raycast. Fast raycasting through voxels.

75

wasgen. Web Audio sound generator

72

wafxr. sound effects for the web

63

noa-examples. Example worlds built on the `noa` voxel engine

40

generator-awesome. Experimental plugin for Photoshop's "Generator" plugin layer based on node.js.

34

ent-comp. A light, fast Entity Component System in JS

30

game-inputs. A simple module for abstracting key/mouse input for games. Demo:

22

cep-sample-extension. アドビツールのHTML+Node.jsエクステンションの参考例

21

voxel-aabb-sweep. Sweep an AABB through voxels and find collisions

16

babylon-atlas. A texture atlas manager for Babylon.js

13

noa-testbed. Test world for voxel game engine.

11

edge-parallax. Parallax with Edge Animate demo --

11

webaudio-instruments. Play tones from MIDI-like instruments, without sound fonts or audio files

10

wp2harp. Convert a wordpress XML dump to barebones harp.js

9

edge-animate-video-sync. Demo of making page animations sync to embedded video with Edge Animate

7

webaudio-viz. Minimally draws web-audio data to a canvas

7

noa-hello-world. Minimal implementation of a voxel game built on noa. Demo:

5

webaudio-music. Example project for dynamic webaudio music with hot-reloaded modules

5

micro-game-shell. Minimal game shell: provides tick/render events, and manages pointerLock/fullscreen/resize

5

abstract-pathfinder. Completely agnostic A* pathfinding

5

noa-lt. 'Slides' for an LT at Chrome Tech Talk #08

5

advent-2022. Solutions for advent-of-code 2022

4

mesh-particle-system. Particle system for Babylon.js that composites like a standard mesh

4

ExtensionExplorer. Early experiment into extension development

4

param-enveloper. A sane way to do complex envelopes in WebAudio

4

ractive-drag-events. HTML5 drag/drop proxy events for a Ractive element

4

cannon-bjs-test. Experimenting with a voxel shape for cannon-js

3

CEP-test. Testing out CEP

3

aabb-3d. 3d axis aligned bounding boxes

3

generator-awesome-ja. testing

3

fen-bench. A small, sane JS micro-benchmark library

2

noa-talk. "Slides" for a talk on voxels, WebGL, and noa

2

Flash-HTML-demos. Several demos for taking Flash animations to HTML5 that I presented at CEDEC 2013. | CEDECでプレゼンしたいくつかのFlash→HTML5のデモ。

2

ShowMyScreen. A minimal AIR app that grabs video from an installed webcam and displays it in a resizable window.

2

js-perf-talk. Talk on deep magic of JS/v8 performance

1

abstract-genetic-solver. A simple asynchronous genetic solver that's agnostic about genome types, etc.

1

MaxGameLab. ActionScript

1

advent-2023. JS/node solutions for Advent of Code 2023

1

advent-2024. My live-coding environment and hacked-up solutions for Advent of Code 2024

1

babylon-atlas-sprite. A texture atlas enabled Babylon.js sprite.

1

voxel-fps-controller. FPS-style player/camera controller for experimental branch of voxeljs#ndarray. Demo:

1

ndhash. Fast, simple library to hash integer inputs into random-looking output.

1

voxel-testbed. Experimental branch of voxeljs#ndarray

1

worker-buffer-example. Sample app to test timing of offloading buffer operations to a worker

1

voxel-engine. 3D HTML5 voxel game engine

1
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