Mountain View

Fabien

Elite
@fabiensanglard

Another-World-Bytecode-Interpreter. "Fabother World" an interpreter for Another World (Out of this world).

910

gebbdoom. Game Engine Black Book: Doom

785

chocolate_duke3D. chocolate Duke Nukem,3D

623

gebbwolf3. Book about wolfenstein 3D

542

Shmup. 3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.

272

DoomFirePSX. Fire effect from Doom PSX/Nintendo64

261

st. Command Space-Time explorer

199

Chocolate-Wolfenstein-3D. C++

167

cpsb. The book of CPS-1

142

vanilla_duke3D. This is the original "Build" engine code released by Ken Silverman.

123

dEngine. dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.

118

libRealSpace. Tools to parse and render Origin Systems RealSpace engine assets.

107

ccps. SDK for CPS-1 boards

97

Prototype. The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"

93

Doom3-for-MacOSX-. This is a release that will actually compile on Mac OS X Intel.

70

xrick. Xrick is an open source implementation of the legendary game "Rick Dangerous".

64

Prince-of-Persia-Apple-II. A running-jumping-swordfighting game I made on the Apple II from 1985-89

44

png2svg. Convert PNG to SVG.

41

Prototyp. JAVA LWJGL shoot'em up.

37

dc. Driving Compilers

36

Quake-III-Arena. Quake III Arena GPL Source Release

32

Quake--QBSP-and-VIS. Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system

31

CpuCacheMountainViewer. This is the result of the mountain program from "Computer Systems: A Programmer's perspective" by Randal E.Bryant and David R.O'Hallaron.

26

Quake-2. Quake 2 GPL Source Release

23

SecondReality. Source code and data of Second Reality by Future Crew in 1993

22

RE-for-beginners. "Reverse Engineering for Beginners" free book

22

roaster. Tool to update NBA Jam Tournament Edition

20

reverse-interview. Questions to ask the company during your interview

17

carmack. John Carmack Archive

8

abrash-black-book. Markdown source for Michael Abrash's Graphics Programming Black Book

8

cpss. A tool to reconstruct Capcom CP-1 paper sheets

8

git. Git Source Code Mirror - This is a publish-only repository and all pull requests are ignored. Please follow Documentation/SubmittingPatches procedure for any of your improvements.

7

Pyramid. BrainTeaser for Amazon interview

7

horizons. Kotlin

7

DOOM. DOOM Open Source Release

7

RomeroDoomDump. Doom development files released in December 2014 / April 2015 by John Romero

6

CG_Shadowmaps. This is a code sample for the book "Computer Graphics Principles and Practice" 3d edition

6

DOOM-3-BFG. Doom 3 BFG Edition with Linux Support

6

wolf4sdl. Wolfenstein 3D for SDL (Zipit Z2 Port)

5

libusb. A cross-platform library to access USB devices

5

Game-Source-Documentation.

5

doom3.gpl. Doom 3 GPL source release

4

PSXDOOM-RE. Psx Doom Reverse Engineering By [GEC]

4

gitw_new. Ghost In the Wires paperback codes

4

openal-soft-android. OpenAL Soft with Android support

4

PCDoom-v2. Doom port for DOS

3

adpcm. Sound chip ADPCM codec library

3

iron-doom. A modern and readable Doom source port written in Rust, designed for clarity and maintainability.

3

jdwp-analyzer. A tool to tracer / analyze JDWP packets

3

exodus. Painless relocation of Linux binaries–and all of their dependencies–without containers.

3

HelloSDL. "Hello world" with SDL in Xcode 4

3

sr-port. An attempt to port some effects from Second Reality to C, Linux and OpenGL ES 2.0

3

sno. Super Nintendo Online

3

Wolf3DExtract. Command-line tool for extracting assets from Wolfenstein 3D for PC

2

pcdoom. dos port

2

gitignore. A collection of useful .gitignore templates

2

toybox. toybox

2
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