Another-World-Bytecode-Interpreter. "Fabother World" an interpreter for Another World (Out of this world).
910gebbdoom. Game Engine Black Book: Doom
785chocolate_duke3D. chocolate Duke Nukem,3D
623gebbwolf3. Book about wolfenstein 3D
542Shmup. 3D Shoot'em Up written with OpenGL ES 1.1/2.0 running on iOS, Android, Windows and MacOS X.
272DoomFirePSX. Fire effect from Doom PSX/Nintendo64
261st. Command Space-Time explorer
199Chocolate-Wolfenstein-3D. C++
167cpsb. The book of CPS-1
142vanilla_duke3D. This is the original "Build" engine code released by Ken Silverman.
123dEngine. dEngine is an OpenGL ES 2.0 renderer, uber shader based with support for shadommap, specularmap and bumpmapping.
118libRealSpace. Tools to parse and render Origin Systems RealSpace engine assets.
107ccps. SDK for CPS-1 boards
97Prototype. The source code of "Prototyp" by X-Out: #1 Place in "Horizontal Shooter with BOSS Competition"
93Doom3-for-MacOSX-. This is a release that will actually compile on Mac OS X Intel.
70xrick. Xrick is an open source implementation of the legendary game "Rick Dangerous".
64Prince-of-Persia-Apple-II. A running-jumping-swordfighting game I made on the Apple II from 1985-89
44png2svg. Convert PNG to SVG.
41Prototyp. JAVA LWJGL shoot'em up.
37dc. Driving Compilers
36Quake-III-Arena. Quake III Arena GPL Source Release
32Quake--QBSP-and-VIS. Those are the bsp.exe and vis.exe source code, modified in order to really understand the PVS building system
31CpuCacheMountainViewer. This is the result of the mountain program from "Computer Systems: A Programmer's perspective" by Randal E.Bryant and David R.O'Hallaron.
26Quake-2. Quake 2 GPL Source Release
23SecondReality. Source code and data of Second Reality by Future Crew in 1993
22RE-for-beginners. "Reverse Engineering for Beginners" free book
22roaster. Tool to update NBA Jam Tournament Edition
20reverse-interview. Questions to ask the company during your interview
17carmack. John Carmack Archive
8abrash-black-book. Markdown source for Michael Abrash's Graphics Programming Black Book
8cpss. A tool to reconstruct Capcom CP-1 paper sheets
8git. Git Source Code Mirror - This is a publish-only repository and all pull requests are ignored. Please follow Documentation/SubmittingPatches procedure for any of your improvements.
7Pyramid. BrainTeaser for Amazon interview
7horizons. Kotlin
7DOOM. DOOM Open Source Release
7RomeroDoomDump. Doom development files released in December 2014 / April 2015 by John Romero
6CG_Shadowmaps. This is a code sample for the book "Computer Graphics Principles and Practice" 3d edition
6DOOM-3-BFG. Doom 3 BFG Edition with Linux Support
6wolf4sdl. Wolfenstein 3D for SDL (Zipit Z2 Port)
5libusb. A cross-platform library to access USB devices
5Game-Source-Documentation.
5doom3.gpl. Doom 3 GPL source release
4PSXDOOM-RE. Psx Doom Reverse Engineering By [GEC]
4gitw_new. Ghost In the Wires paperback codes
4openal-soft-android. OpenAL Soft with Android support
4PCDoom-v2. Doom port for DOS
3adpcm. Sound chip ADPCM codec library
3iron-doom. A modern and readable Doom source port written in Rust, designed for clarity and maintainability.
3jdwp-analyzer. A tool to tracer / analyze JDWP packets
3exodus. Painless relocation of Linux binaries–and all of their dependencies–without containers.
3HelloSDL. "Hello world" with SDL in Xcode 4
3sr-port. An attempt to port some effects from Second Reality to C, Linux and OpenGL ES 2.0
3sno. Super Nintendo Online
3Wolf3DExtract. Command-line tool for extracting assets from Wolfenstein 3D for PC
2pcdoom. dos port
2gitignore. A collection of useful .gitignore templates
2toybox. toybox
2