RicoTech. 3D Game Engine
21jai-yojimbo. Native JAI port of https://github.com/mas-bandwidth/yojimbo
9jai-assertive. A simple assert-based unit test module for Jai.
7dlb. stb-inspired single header C libraries
7jai-simpler. A simpler wrapper for Simp.
6LuaScriptGame. Elysian Shadows inspired 2D tile engine circa 2008
5jai-netcode. Native JAI port of https://github.com/mas-bandwidth/netcode/
3jai-reliable. Native JAI port of https://github.com/mas-bandwidth/reliable
3jai-trivial. An even more basic version of Basic. Extremely general utility functions.
3dml. Dan's Markup Language: YAML-inspired minimalistic, human-readable markup
3jai-serialize. Native JAI port of https://github.com/mas-bandwidth/serialize
2jai-ip-address. A native Jai standalone IPv4 / IPv6 parser
2SFML-VS2019-ProjectTemplate. A sane starting template for creating an SFML 2.5.1 project in Visual Studio 2019 that targets both x86 and x64 architectures.
2jai-modules. Git super-repo for my personal modules, to make cloning them easier
2np4_chop_hack. NoPixel 4.0 Car Chop Hacking Minigame
1hrtf. 3D audio HRTF selection tools for OpenAL
1slideshow. Simple slideshow maker in Raylib
1SlimeRRT. Exploring slime via Raylib
1RayNet. Raylib networking thing
1Talaria. Further explorations into the depths of game engine architecture
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