garden. An open source, cross platform game engine written in C++ with Vulkan API rendering backend
32pack. Runtime optimized multi-platform data packing library for realtime game resources loading
11math. SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, plane, sphere, frustum, AABB, BVH, etc.)
9mpmt. Multi-platform multi-threading library, C99 <threads.h> alternative (mutex, cond, thread, pool)
9conf. Simple and fast multi-platform configuration file library (similar to .ini)
7VoxelSpec-CSharp. Open-source voxel game base C# specification
6uran. Multi-platform game engine written in C
6mpgx. Multi-platform graphics library with Vulkan API and OpenGL rendering backends
6ecsm. Easy to use and fast Entity Component System Manager (ECS) C++ library.
6nets. Secure multi-platform networking library with implemented TCP / UDP server and client
4vscode-gsl. Visual Studio Code extension, Garden Shading Language (GSL) linter
3logy. Yet another logging library
3cmmt. Common mathematics library, C99 GLM alternative (vector, matrix, quaternion, camera, bounding, color)
3garden-demo. Garden game engine demo application
2voxy. Convenient library for working with common voxel data structures written in C++
2mpio. Multi-platform common IO library
2garden-resources. Garden game engine resources (shaders, images, models, fonts, configs, etc.)
2garden-mod. Garden engine game modifications support
1plan. Portable programming language. Compiler and virtual machine.
1glad. Generated using https://glad.dav1d.de (OpenGL 3.3)
1redoxygen. A modern Doxygen theme (.css)
1SharedLibrary-CSharp. Open-source C# library with various containers, classes, interfaces
1NetworkLibrary-CSharp. Open-source networking library for creating applications, games and servers
1cppreference-doxygen. https://en.cppreference.com/w/Cppreference%253AArchives.html
1glfw. A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
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