Vilnius, Lithuania

Nikita Fediuchin

Advanced
@cfnptr

garden. An open source, cross platform game engine written in C++ with Vulkan API rendering backend

32

pack. Runtime optimized multi-platform data packing library for realtime game resources loading

11

math. SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, plane, sphere, frustum, AABB, BVH, etc.)

9

mpmt. Multi-platform multi-threading library, C99 <threads.h> alternative (mutex, cond, thread, pool)

9

conf. Simple and fast multi-platform configuration file library (similar to .ini)

7

VoxelSpec-CSharp. Open-source voxel game base C# specification

6

uran. Multi-platform game engine written in C

6

mpgx. Multi-platform graphics library with Vulkan API and OpenGL rendering backends

6

ecsm. Easy to use and fast Entity Component System Manager (ECS) C++ library.

6

nets. Secure multi-platform networking library with implemented TCP / UDP server and client

4

vscode-gsl. Visual Studio Code extension, Garden Shading Language (GSL) linter

3

logy. Yet another logging library

3

cmmt. Common mathematics library, C99 GLM alternative (vector, matrix, quaternion, camera, bounding, color)

3

garden-demo. Garden game engine demo application

2

voxy. Convenient library for working with common voxel data structures written in C++

2

mpio. Multi-platform common IO library

2

garden-resources. Garden game engine resources (shaders, images, models, fonts, configs, etc.)

2

garden-mod. Garden engine game modifications support

1

plan. Portable programming language. Compiler and virtual machine.

1

glad. Generated using https://glad.dav1d.de (OpenGL 3.3)

1

redoxygen. A modern Doxygen theme (.css)

1

SharedLibrary-CSharp. Open-source C# library with various containers, classes, interfaces

1

NetworkLibrary-CSharp. Open-source networking library for creating applications, games and servers

1

cppreference-doxygen. https://en.cppreference.com/w/Cppreference%253AArchives.html

1

glfw. A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

1
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