WebGL-PIC-FLIP-Fluid. PIC/FLIP Fluid with WebGL
188webgpu-samples. WebGPU Samples
55CrowdsJS. Crowd Simulation with WebGL and Javascript
19WebGL-Deferred-Shading. Project5B-WebGL-Deferred-Shading-with-glTF
11webgpu-shader-module-transform. Javascript polyfill to support optional shader source and transform members for GPUShaderModule creation
5webgpu-shader-editor. DevTools Extension which provides live WebGPU shader editing
5FLIP-PIC-Fluid-Solver. FLIP/PIC Fluid Solver
3wasm-binding-test. HTML
3webgpu-live-shader-module. Javascript polyfill to enable real-time modifications to a GPUShaderModule
3Project4-CUDA-Rasterizer. CIS565: CUDA Rasterizer
3paracosm. Procedural 3D Tiles Provider
2Project6-Vulkan-Flocking. A tour of a Vulkan compute-and-shading program by way of a Boids Flocking simulation
2austineng.github.io. JavaScript
2cloud-render. A Blender render manager that is designed to work over shared or networked folders. It allows a collection of machines to collaboratively render a project by setting up a pseudo render farm.
2nxt-visibility-buffer. C++
1ae-core. Core Utility Library for my C++ Projects
1Note-Graph. Forming better links, connections, and relationships between your thoughts and ideas
1flint. C++
13d-tiles-tools. Tools for debugging, analyzing, and validating 3D Tiles tilesets :vertical_traffic_light:
1webgl-editor. A work-in-progress 3D modeling application made with WebGL
1Senior-Design. JavaScript
1Project1-CUDA-Flocking. An introduction to CUDA programming by way of a Boids Flocking simulation
1nested-interval-tree. Mongoose plugin to support nested interval trees
1metal-sample-nonzero-mip-stencil. Objective-C
1pathtracer. C++
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