Austin Eng

Elite
@austinEng

WebGL-PIC-FLIP-Fluid. PIC/FLIP Fluid with WebGL

188

webgpu-samples. WebGPU Samples

55

CrowdsJS. Crowd Simulation with WebGL and Javascript

19

WebGL-Deferred-Shading. Project5B-WebGL-Deferred-Shading-with-glTF

11

webgpu-shader-module-transform. Javascript polyfill to support optional shader source and transform members for GPUShaderModule creation

5

webgpu-shader-editor. DevTools Extension which provides live WebGPU shader editing

5

FLIP-PIC-Fluid-Solver. FLIP/PIC Fluid Solver

3

wasm-binding-test. HTML

3

webgpu-live-shader-module. Javascript polyfill to enable real-time modifications to a GPUShaderModule

3

Project4-CUDA-Rasterizer. CIS565: CUDA Rasterizer

3

paracosm. Procedural 3D Tiles Provider

2

Project6-Vulkan-Flocking. A tour of a Vulkan compute-and-shading program by way of a Boids Flocking simulation

2

austineng.github.io. JavaScript

2

cloud-render. A Blender render manager that is designed to work over shared or networked folders. It allows a collection of machines to collaboratively render a project by setting up a pseudo render farm.

2

nxt-visibility-buffer. C++

1

ae-core. Core Utility Library for my C++ Projects

1

Note-Graph. Forming better links, connections, and relationships between your thoughts and ideas

1

flint. C++

1

3d-tiles-tools. Tools for debugging, analyzing, and validating 3D Tiles tilesets :vertical_traffic_light:

1

webgl-editor. A work-in-progress 3D modeling application made with WebGL

1

Senior-Design. JavaScript

1

Project1-CUDA-Flocking. An introduction to CUDA programming by way of a Boids Flocking simulation

1

nested-interval-tree. Mongoose plugin to support nested interval trees

1

metal-sample-nonzero-mip-stencil. Objective-C

1

pathtracer. C++

1
25
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