Apparently, this user prefers to keep an air of mystery about them.
KDBG. The windows kernel debugger consists of two parts, KMOD which is the kernel driver handling ring3 request and KCLI, the command line interface for the driver. It originated due to insufficient useability with CheatEngine's DBVM driver while debugging games running under certain AntiCheat software.
98Nippon. Nippon is a collection of tools designed to interact with the okami PC port. This project is in it's very early days and by all means not production ready.
25KSU. The Kernel Script Utility is an x64 Kernel-Mode rootkit written in C. It was designed to intercept process memory flow featuring a full TCP/IP network API.
12rterm. Fast and simple realtime ANSI terminal renderer.
8Titan. Titan framework meant for dissecting various games that I like.
4Hyperion. In-house game engine with various GPU acceleration structs.
4meteor. Meteor is a bleeding edge multi purpose cross platform x64 library written in plain ANSI C. Utilizing LLVM it is serving as the foundation for future projects.
1FastGL. Single-header graphics library for fast debugging and testing of algorithms.
1RatchetAndClank. An UE5 game project written in pure C++ featuring full third person upper body weapon IK with projectile destruction system, niagara particle systems, etc...
1clouds. C
1nova. Realtime CUDA path tracing template. (INCOMPLETE)
1Sandbox. C++
1Vega_old. Lightweight OpenGL graphics template.
1cpp_linux. It is a simple collection of algorithms I have designed over my general study on linux and c.
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