Games/Graphics Programmer in San Diego, CA
rafx. Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
722skulpin. Skia + Vulkan = Skulpin
405profiling. Provides a very thin abstraction over instrumented profiling crates like puffin, optick, tracy, and superluminal-perf.
392imgui-inspect. An inspector UI using imgui in Rust
72minimum. A game development framework that provides basic tooling and a content authoring workflow
58basis-universal-rs. Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec
44hydrate. Game asset pipeline and authoring framework
23rendering-demo-scenes. Scripts to import data into blender for use with testing/benchmarking renderers
13prototype_bevy_sdl2. Rust
9atelier-legion-demo. Exploring integrating atelier-assets and legion
7wepoll-ffi. Rust bindings for the wepoll (epoll on windows) C library
4Helium. This fork is no longer being maintained. Use https://github.com/HeliumProject/Helium instead
2test_rendy_imgui. Messing around with rendy/imgui
1egui. egui: an easy-to-use immediate mode GUI in pure Rust
1engine_prototype. Rust
1legion. High performance Rust ECS library
1hassle-rs. 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
1dxmath. Rust
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