I am a researcher specializing in conversational agents, LLMs, and digital humans, with a focus on human motion, behavior, reasoning and appearance.
MICA. MICA - Towards Metrical Reconstruction of Human Faces [ECCV2022]
641PBRVulkan. Vulkan Real-time Path Tracer Engine
526INSTA. INSTA - Instant Volumetric Head Avatars [CVPR2023]
517metrical-tracker. Metrical Monocular Photometric Tracker [ECCV2022]
403CPURasterizer. CPU Based Rasterizer Engine
203ParallelQSlim. Shape Aware Parallel Mesh Simplification Algorithm
156INSTA-pytorch. INSTA - Instant Volumetric Head Avatars [Demo]
134GEM. GEM - Gaussian Eigen Models for Human Heads [CVPR 2025]
53SynShot. SynShot - Synthetic Prior for Few-Shot Drivable Head Avatar Inversion [CVPR 2025]
44how-to-build-digital-humans. HTML
40PBRScenes. Physically Based Rendering Scenes
15PBRenderer. CPU Physically Based Path Tracer Engine
153DScanning. Kinect Fusion for Markerless Augumented Reality on CUDA
12NavimeeMobile. Drively mobile application
5awesome-3D-gaussian-splatting. Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
5face-tracking. RGB Face Tracking and Reconstruction on GPU using CUDA
3Pokershock. A texas hold'em poker game
2bvh. C
1nerf. Code release for NeRF (Neural Radiance Fields)
1sampler. C++
1VoxelHashing. [Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
1three-loader. Point cloud loader for ThreeJS, based on the core parts of Potree
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