Chicago, IL

Zelda Hessler

Expert
@Velfi

i-ching. A library for i-ching apps written in Rust, and a companion CLI app for divination

29

ChicagoRustMeetup. This repo contains materials relating to the monthly Chicago Rust Meetup https://www.meetup.com/Chicago-Rust-Meetup/

17

Vizza. A desktop application featuring interactive simulations built with Tauri, Svelte, and WebGPU.

17

Rust-Vector-Field-Visualization. An interactive visualization of a random vector fields

6

Flow. Interactive flow field toy

6

digital-garden. The source code for my personal web page where I share and explain my creations and other interesting things

5

smithy-editor. Svelte

5

trans-code-game. JavaScript

3

Gray-Scott-Reaction-Diffusion. A Rust and WGPU implementation of Gray-Scott Reaction-Diffusion.

3

plotlings. Rust

3

slime-mold. A GPU-accelerated slime mold simulation written in Rust using WGPU. This project simulates the emergent behavior of slime mold colonies using compute shaders. It supports millions of agents on modern hardware.

2

zelda_cutscene_framework. A node-based cutscene framework for Godot 4

2

gunpey. Rust

1

pretty-please-cli. Rust

1

dai-di. A CLI version of Dai Di (a.k.a. Big Two)

1

dialogue-rs. Rust

1

particle-life. An interactive particle life simulation based on several sources, mainly particle-life.com. This is a GPU-accelerated implementation that demonstrates emergent behavior through simple interaction rules.

1

at-protocol. My feeble attempt at implementing https://atproto.com

1

chatbot. A terminal-based client for talking to OpenAI's GPT models

1

noiseorbit-tutorial. The Generative Hut tutorial for the noiseorbit piece

1

tarot-woman. An app for pulling tarot cards

1

How-Renewable-Is-My-State. Jupyter Notebook

1

rust_game_gui_example. An attempt at a simple GUI system for ggez

1

nonogram. A nonogram game

1
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