Electronic Engineer in R&D. I write games in my free time in C, C++, python.
ik. Minimal Inverse Kinematics library
544polymorhpic-crypter. what the fuck is this shit
26iceweasel. 3D FPS using UE4
16ontology. C++ entity component framework
14lightship-dbp. A cross-platform multi-player 3D arcade game implemented entirely in plain C and OpenGL.
11wavesim. An acoustic wave simulator using adaptive rectangular decomposition
8tfp. Transfer Function Plotter tool
5sqlgen. Generate C bindings from SQL statements
4GLaDOS2. Discord port of GLaDOS IRC bot
4do-trees-right. You are doing trees wrong! 37c3 presentation
3clither. Slither.io implemented in C and Vulkan
3iup-cmake. IUP with CMake support
2ssb64-ai. An experiment to test deep learning AI on Super Smash Bros. 64
2ponycraft-prototype. RTS game with ponies (prototype)
2justifier. A simple text justifier command line tool for vim
2FreeRTOS-sim. Testing some ideas with FreeRTOS simulation in userspace
2c-ini. INI parser for C
1casync. Coroutines in C
1n64-controller. Hardware project to improve the original N64 controller
1musicbot. discord music bot
1cstructures. Some C structures and algorithms I use in some of my libraries
1d-class-amp-650V. A D-class amplifier with 650V peak-peak output voltage.
1led-matrix. C
1glados. Willie modules for the /dev/prog IRC channel
1ponycraft. RTS game with ponies
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